The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover. Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.
Jlim - Mod leader, modeller, level designer, etc.
Marco - Lead mapper, Cutscenes
Badas - Mapper
Crow - Mapper
Zygurt - Mapper
Stevendossett - prop
Triptucker - Car prop
Richard_[uk] - dirt textures
Ror-Shak - sigp226
Rad15 - Advanced AI
DICY - AI (smart) Navigation and FG
Nerv3 - FG and Mission setup
Watbe - FG and AI nav
3Ds Max textures
There is no radar on the HUD, but you can press TAB to see the radar
The cars and tanks are not usable, but they can still blow up - so be careful
If you want a more difficult ending - download the data in the NK base without killing anyone. Then you will have to survive 5 mins against 100+ AI
It is possible to stealth invisible all the way from the USA base to the NK base download Pc without alerting any AI (easymode)
The sigp226, g19 and socom all use the handgun ammo
new opening cutscene and gameplay before the mission
new better cutscenes
new UMP gun
new and improved Advanced AI
Changelog V 1.21:
You will get the correct number of marines this time
The location of the objectives are shown on the Tab Map
Replaced some copyright posters with new posters
Terms of Usage/Copyright: NOTE:Do not use custom objects without permission from its creators
A City Environment
Custom weapons - g19, m16, mp5n, Sigp226
Explosive, Tactical and all-out Assault Gameplay
Installation and Play SP map:
Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Mods. (if not existing please create this folder inside your Crysis root folder)
Copy the mod folder from the downloaded file into the current game folder (Crysis/Mods).
Start Crysis, use the ingame mod loader to load the mod.
After you restart Crysis, open console (^) type in "con_restricted 0" (without the "") enter and then type in "map mapname" (without the "" whereas mapname = the name of the map you want to load located in the mod level folder in Mods/Game/Levels folder)
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