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TheIllustrativeMan
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Re: Unreal Engine 4

Postby TheIllustrativeMan » 21.02.2012, 08:42

I hope UE4 supports both light baking and real-time lighting --- at the same time.

AKA you set which lights are pre-baked (for performance) and which ones are dynamic (for when needed). This would be the ideal option, IMO.
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Re: Unreal Engine 4

Postby Plastix » 21.02.2012, 13:38

Unreal Engine is so baaad:





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Re: Unreal Engine 4

Postby DW_ » 21.02.2012, 15:29

WhiteNorthStar wrote:
i59 wrote:
JasperHope wrote:The only thing stopping me from using Unreal is that Ce3 supports larger open worlds. I prefer Unreal for everything else. I can't wait to see what UE4 will be like with open world environments! :D


I wonder if UE4 will bring actual developer usability ;)


developer usability... I totally agree.

I've worked with UDK for 1 year and CE3 for 8 months... CE3 is waaaaaay faster to work with, and the results are better. Let's hope UE4 will be better, and CE4 even better than that :easter:



And actually, UE3 already supports huge open worlds what with level streaming and Landscape. :whistle:
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Re: Unreal Engine 4

Postby modsuki » 27.02.2012, 18:11

UE4 Demo at GDC
http://www.develop-online.net/news/3995 ... emo-at-GDC

Haha, Reveal in 2012 -> Only 1 week.
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Re: Unreal Engine 4

Postby zirakuta » 28.02.2012, 01:12

modsuki wrote:UE4 Demo at GDC
http://www.develop-online.net/news/3995 ... emo-at-GDC

Haha, Reveal in 2012 -> Only 1 week.
Valve time reverse!


Competition is always good. It will push CE3 development further :D
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Re: Unreal Engine 4

Postby Staticman » 28.02.2012, 01:18

As said before, they're gonna have to wow me for me to go back to them.
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Zeph
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Re: Unreal Engine 4

Postby Zeph » 28.02.2012, 01:29

the thing you should be wondering about is what's going to be so different about unreal engine 4 compared to the current version? The difference between UE2/CE and UE3/CE2 was huge because of moving to a much higher shader model. Visually, the jump from CE2 to CE3 was negligible because the changes were under the hood (move to deferred rending and such). DX11 is already a 'part' of UE3, so it's not a very good reason to change to a new version.

Knowing that Epic said UE4 was going to be designed around the next refresh of consoles, I think this is just going to be a publicity stunt to awe the 'highly knowledgeable' media.

The only thing they could do on the front-end would be to change the inherent way you make something. UE3's roots were to use zero memory and make you fight to nibble up any. Oh, you want a shadow on your model? Click here, here, go back and make a new UV set, come back, and do those things again. Oh, you want to go through the stone archway you just modeled? Try splitting it up into three different models!
It took a whole year for them to get collision models that accurately represented the geometry as a checkbox after all....
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Re: Unreal Engine 4

Postby Thomy » 28.02.2012, 01:41

it's probably quite substantial and I feel the way it is talked about and was talked about for years, this thing will really impress everyone (and/or widen the gap).
Crytek on the other hand is likely to release CineBox aka CryEngine for Cinema.
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Re: Unreal Engine 4

Postby qbert39 » 28.02.2012, 04:19

I think the reason that UE4 is being revealed at GDC is because Epic is feeling the heat. When you think about it alot of game engines came out the box in 2011 and Epic may have felt that this is a threat to there market share. In 2011 you had CE3sdk, skyrim engine, id tech 5 and Frostbyte 2.0 . If skyrim and Frostbyte 2.0 were to be made available for license they may feel that these engines would be a serious threat to there market share. EA for the most part seems to be using Frostbyte 2.0 for practically of there games now.

As far as this being a big reveal , well its questionable because 1. Its not a public reveal its being revealed to a select few so we will only hear some wow stuff from some devs but see almost nothing of it unless somebody smuggles a camera phone into the presentation and leaks video on youtube. 2. from what they are saying UE4 has a lot of power but, from what we are hearing on specs for next gen consoles the engine will be far more powerful then what those consoles will actually be able to do, which means most devs will not be able to take advantage of the full feature set of the engine unless they make a game for PC.
3. Last year they showed the samaritian vid and that took 3 gtx580's to run it, so I wonder what specially hand crafted super computer that they will have on display to run a presentation that wows everyone that see's it at GDC :P
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Re: Unreal Engine 4

Postby ClockworkOnion » 28.02.2012, 04:59

GDC is pretty much public lol. Also don't make the mistake of calling the Wii-U a next gen console, its Nintendo finally catching up to the current gen consoles, meanwhile Sony and Microsoft are probably going to be releasing consoles in the next 2 years that are comparable to today's gaming PC's. Much like how the PS3 and X360 were the tip top of hardware for about a year.
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Re: Unreal Engine 4

Postby BlackSabbath370 » 28.02.2012, 10:35

ClockworkOnion wrote:GDC is pretty much public lol. Also don't make the mistake of calling the Wii-U a next gen console, its Nintendo finally catching up to the current gen consoles, meanwhile Sony and Microsoft are probably going to be releasing consoles in the next 2 years that are comparable to today's gaming PC's. Much like how the PS3 and X360 were the tip top of hardware for about a year.


Sigh, http://en.wikipedia.org/wiki/Wii_U#CPU I don't see how those specs are 'catching up'.

I don't really think UE4 won't do anything that any other engine out now can't do already. Pretty sure the number is just a marketing ploy, but what actually is coming is optimization and a few new thinks that aren't in UE3. Pure speculation.
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Re: Unreal Engine 4

Postby Plastix » 28.02.2012, 11:22

qbert39 wrote:I think the reason that UE4 is being revealed at GDC is because Epic is feeling the heat. When you think about it alot of game engines came out the box in 2011 and Epic may have felt that this is a threat to there market share. In 2011 you had CE3sdk, skyrim engine, id tech 5 and Frostbyte 2.0 . If skyrim and Frostbyte 2.0 were to be made available for license they may feel that these engines would be a serious threat to there market share. EA for the most part seems to be using Frostbyte 2.0 for practically of there games now.


There is only one engine that can be a threat for UE3/4 - Frostbyte 2.0.

BlackSabbath370 wrote:I don't really think UE4 won't do anything that any other engine out now can't do already. Pretty sure the number is just a marketing ploy, but what actually is coming is optimization and a few new thinks that aren't in UE3. Pure speculation.


Current UE3 version can do already a lot of things that many others engines cant do.
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Re: Unreal Engine 4

Postby modsuki » 28.02.2012, 11:29

Yap, UE3 has many many many features... it looks like technique department.
Nobody beat UE in the point. We must use another way. :)
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Re: Unreal Engine 4

Postby Staticman » 28.02.2012, 12:54

Cryengine 3 may or may not be as good as UDK, but I honestly love how open this forum is to discussing other engines. :D
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Re: Unreal Engine 4

Postby Plastix » 28.02.2012, 13:13

modsuki wrote:Yap, UE3 has many many many features... it looks like technique department.
Nobody beat UE in the point. We must use another way. :)


There is only one way - increase CE3 functionality. But looks like Crytek dont wanna do that (look at 3.3.9).


 
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