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Journey to the sun, Duruk Entry thread



 

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Journey to the sun, Duruk Entry thread

Postby Duruk » 06.09.2011, 13:19

Name: Journey to the sun
Author: Dennis "Duruk" Schenkel
Story: In 2058 the new world order the C.E.L.L. have discovered the location of the last alien outpost in our solar system. Hidden by the sun's radiation the alien outpost has finally been found. Now in 2172 scientist have made it possible to finally pay the aliens a visit. Its payback time ! Sound the alert.

Setting / background info: The screenshots settings are from when the Human ship goes into high alert.
I had never made a scifi environment before but the beauty of scifi is that I could experiment with a whole different color scheme for the lights then I could have done with a modern day setting. First I tried normal white colors ( http://i841.photobucket.com/albums/zz33 ... xtured.jpg ) for a setting for the interior based on a moon landscape, but it was only after I placed the warning lights and made them orange/red that I changed the whole lighting to the way it looks now.
Extra credits: Nasa for the images on the TV screen. And a big thanks to all the people who helped me to point out how to pose the characters.

Inspirations: Alien (first movie when the ship goes into alert), Deadspace, Solaris & Sunshine.

Progress: download available: download/file.php?id=70955

Proof of Box:
Box at start of the progress
http://i841.photobucket.com/albums/zz33 ... roof-1.jpg
And the final single solid box on the left:
Image
On the left I copied the single solid box on the right you can see the box and all of its other objects and solids.


Final result:
Image
Image
Image
Image

Short video to see how the whole room (box) looks like:

Music: Cliff Martinez - soundtrack Solaris
Last edited by Duruk on 19.09.2011, 15:06, edited 41 times in total.
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Postby The Vulture » 06.09.2011, 14:23

Story, what? :P Anyway, that's a lot of solids for such a small place. Looking forward seeing the inside.

And you can't add stuff on the outside, that would make it out of proportion.
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Re:

Postby Duruk » 06.09.2011, 14:44

The Vulture wrote:And you can't add stuff on the outside, that would make it out of proportion.


Yes we can as long as the box is 14x10x4m.
From the rules:
Holes can be placed in the room (wall windows, roof skylights, etc).

You are allowed to place whatever you want outside of the room for background scenery but it will only be viewable through the windows (i.e; screenshots outside of the room do not count).
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby modsuki » 06.09.2011, 14:57

we must make thread for each entry...? :(
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby awSHUM- » 06.09.2011, 15:45

Haha nice!! A lotta solids I see... Mine has a little story to it too ;) I'm really excited to see it!
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby XaldiN-76 » 07.09.2011, 16:33

The number of solids made me quit my entry yesterday but today I was bored so I'm continuing.. (Really true story)
I'll be waiting for the final result ;)
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 07.09.2011, 17:32

XaldiN-76 wrote:The number of solids made me quit my entry yesterday but today I was bored so I'm continuing.. (Really true story)


Don't quit. I've deleted alot of solids now that the structure is nearing its completion.

I started on the textures now, with just 1 week I have to recycle and mix some older textures.
Hopefully I have enough time for plan B an extension of the room for the view outside the windows.
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 07.09.2011, 21:01

Progress update:
So far I created the bulkhead and added some lights. I still have to texture the room, model the back wall and add more objects. The outside area is 50% ready, once the room is finished I will relocate it to the exterior area. Only then will you see the exterior.
The room was created with solids. (except for the tv-screens, pipes and cables)
I'm creating the textures atm (or mixing older textures that I have)
Additional credits: Nasa (for the textures on the tv screens)
Image
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 07.09.2011, 21:53

Could someone please explain me how I can pose a character for the screenshot.

Ive placed my question in this thread:
viewtopic.php?f=323&t=74717
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby XaldiN-76 » 08.09.2011, 12:15

The picture looks very awesome good work bro :D
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby the_grim » 08.09.2011, 12:19

Looks really good, I like the lighting style - although you could use a bit more colours than pure orange... :)

You can pose characters also in flow graph - Animations:PlayAnimation node should give you a wider list of animations than track view. Though (in Sandbox 2) I've been able to add pretty much any animation there is, including all cinematics animations... That depends on the character model used though.
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 08.09.2011, 12:22

the_grim wrote:Looks really good, I like the lighting style - although you could use a bit more colours than pure orange... :)

You can pose characters also in flow graph - Animations:PlayAnimation node should give you a wider list of animations than track view. Though (in Sandbox 2) I've been able to add pretty much any animation there is, including all cinematics animations... That depends on the character model used though.


Thnx XaldiN-76 and the_grim for the compliments.

@the_grim ill try that, though I'm just starting with flowgraphs.

As for the color. There will be a big source from the outside (The Sun) that will be yellowish/orange.
The warning lights are on and light is dimmed to red/orange as the ship has raised its alert level.

I styled it with the influence of the dark "Alien" the first movie. With a deep dark orange color, as the ship went into alert mode.
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 08.09.2011, 17:11

Working on the outside atm:
Image

Still todo, more details inside and outside
and hopefully I can manage to get the humans to sit.

update: fixed a floating decal (observation room 3)
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby XaldiN-76 » 08.09.2011, 17:19

Are you looking for sitting animations? There's some for civilians at "central station" (check attached pic)

By the way the first "inside" picture isn't clear that it's space so I didn't know :unsure:
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Re: Think Inside & Outside The Box, Duruk Entry thread

Postby Duruk » 08.09.2011, 17:25

XaldiN-76 wrote:Are you looking for sitting animations? There's some for civilians at "central station" (check attached pic)

By the way the first "inside" picture isn't clear that it's space so I didn't know :unsure:


Thanks. I somehow can't see those animations in the central station section. I have a different list.

The sun was added later then the first image. Im still doing the outside atm.
Last edited by Duruk on 12.09.2011, 11:18, edited 2 times in total.


 
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