I just went through the standalone version and the tactical attachment in the guns (FY71?) when player is playing as Lambert didn't have a cool down time (or whatever that is called) display. Or is it there and I just didn't find it?
Good eye. The custom HUD just doesn't have this bar. It's there, but invisible
Nothing really, there were no other sw running but CE2.
Really weird. CE2 says in the beginning of the log, that 60 percent of the memory is in use already, which is too much afaik. The calculation was always correct for me, but maybe it thinks on your PC that more memory is in use when it isn't? If so, really strange bug.
Do you have 200 different test suits, or you mean you tested the same test set 200 times ?
We (Chris: Windows 7 64 Bit, I: Windows XP 32 Bit) tested it roughly about 200 times in the one year of development. Other team members (Jacko and Pat) and several Alpha and Beta testers didn't find one bug with that piece of the Mod either.
But, of course, you probably never find all the bugs with all the different play styles and configs out there.
That inventory bug must be really weird, how is it possible that a simple application restart isnt enough to get rid of it ?
Most of the time, a game restart fixes it (use the chapter system). But sometimes, some memory blocks are probably not cleared well and still screw up things even on a restart, so only a complete restart of the PC helps.
We found out, that this problem is also present on other Crysis Wars Mods, which just focus on SP. Because Crytek optimized solely for MP, they probably broke something in the process.