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Advanced Particles Mod (New Beta Released [1.0.1]) - Created

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net.cat
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Postby net.cat » 20.07.2008, 14:09

release it early plz :)
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Exodus
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Postby Exodus » 20.07.2008, 15:30

Originally posted by net.cat
release it early plz :)


Lol, he can't release it before it's ready :P So there isn't any "early or "late" release :))
[url=tinyurl.com/49aty4]Image[/url] [url=tinyurl.com/4dk6we]Image[/url]
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Puppy
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Postby Puppy » 20.07.2008, 16:05

i love the explosions and the wood and the blood man awesome work :D
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CoD511
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Postby CoD511 » 20.07.2008, 16:07

Originally posted by Exodus
Originally posted by net.cat
release it early plz :)


Lol, he can't release it before it's ready :P So there isn't any "early or "late" release :))


Totally right (I would have used done instead of ready though)! :tongue: net.cat, just PM him if you want to alpha test it though.

Also, RIP crates and chairs :tongue:
Last edited by CoD511 on 04.09.2008, 13:17, edited 2 times in total.
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boCa
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Postby boCa » 20.07.2008, 16:26

Originally posted by Rad15
Originally posted by boCa
Looks good so far but the blood decals are a bit too .. round ^^
I would like to see your physicalized blood here or just a bit more splattered blood. :))


Well unless you know how to make particles physicalized and not be deformed then please tell ;)


Havok uses physicalized blood in his Dismemberment Mod. .. so he knows. ;)
This post has been edited 1337 time(s), it was last edited by boCa: Today 04:27.
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Cry-Havok
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Postby Cry-Havok » 20.07.2008, 19:49

Most particles use physics in some way.

The fire effects use physics also.

I don't think I'll make the blood physicalized as it its really bad for performance and can look rubbish anyway.

As far as framerates go,

The level I am testing on is Tank. With my Freeform AI's.

This runs at about 15-25 FPS on my system (X2 3800+,2GB DDR800, 7900GS KO)

The fire will not lag you out even if you throw tons of grenades into buildings and stuff...

I'm thinking about giving all the smoke collision physics, which will mean it fills rooms and stuff like gas, but it may be too system intensive...

@halvor - lol, I didn't realise you had a thread about particles out too! sorry if I stole any thunder, can't wait to see yours :P
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net.cat
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Postby net.cat » 20.07.2008, 21:40

Originally posted by Exodus
Originally posted by net.cat
release it early plz :)


Lol, he can't release it before it's ready :P So there isn't any "early or "late" release :))


LOL i knoooooooooooooooow :P i'll be here waiting for the final release :baby:
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liveboy
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Postby liveboy » 20.07.2008, 21:47

WOw, looks sooo good, always something like that. i LUV IT!!!! serios.. soooo greatt.... :) :) :) :) :)
can i test it please? i send a PM :P
Last edited by liveboy on 20.07.2008, 21:47, edited 1 time in total.
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Dangerdog
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Postby Dangerdog » 20.07.2008, 21:54

The gore is really lacking in Crysis for a rated M game; some don’t like it which is why they should just have an option to turn it on or off.

I’d love to see the dismemberment in action, maybe it’s possible to have mini geysers of blood leaking from a body, sort of like when you shoot a barrel of oil in the game.
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Cry-Havok
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Postby Cry-Havok » 20.07.2008, 22:35

Have you seen my dismemberment mod?

You may want to download it :)). It is for the editor only and you have to make each guy dismemberable separately, but it works. Blood gushes out of where limbs are severed.

Here you go: Dismemberment Mod

Thanks for all the comments guys :)). I have 6 testers already :))
Last edited by Cry-Havok on 20.07.2008, 22:35, edited 1 time in total.
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CoD511
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Postby CoD511 » 21.07.2008, 07:49

Oh this is brilliant! :)) I completely love it. When you get the fire to hurt AI, someone needs to make a molotov :D No bugs so far either! Also the blood makes it feel so much more realistic for me.
Last edited by CoD511 on 21.07.2008, 07:53, edited 2 times in total.
chicken2
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Postby chicken2 » 21.07.2008, 09:02

the mod runs very good, i love the blood and long fire, good work Hs :))
Last edited by chicken2 on 21.07.2008, 09:02, edited 1 time in total.
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Richard_[UK]
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Postby Richard_[UK] » 21.07.2008, 11:47

How about making the occational bullet ricoshay effect?
atsest
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Postby atsest » 21.07.2008, 17:11

Originally posted by Havoksage
Most particles use physics in some way.

The fire effects use physics also.

I don't think I'll make the blood physicalized as it its really bad for performance and can look rubbish anyway.

As far as framerates go,

The level I am testing on is Tank. With my Freeform AI's.

This runs at about 15-25 FPS on my system (X2 3800+,2GB DDR800, 7900GS KO)

The fire will not lag you out even if you throw tons of grenades into buildings and stuff...

I'm thinking about giving all the smoke collision physics, which will mean it fills rooms and stuff like gas, but it may be too system intensive...

@halvor - lol, I didn't realise you had a thread about particles out too! sorry if I stole any thunder, can't wait to see yours :P


Plz do that, any decent rigs should be able to survive it, but what about vehicle exposions?
Lencias
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Postby Lencias » 22.07.2008, 01:26

Perf hit?


 
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