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Advanced Particles Mod (New Beta Released [1.0.1]) - Created

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Shletten
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Postby Shletten » 24.07.2008, 02:16

Alright ! Thank for the reply, that sounds good and I am pretty satisfied you have the same concerns as me.
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Virus101
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Postby Virus101 » 24.07.2008, 06:43

well seems like i got the fire to work but for some reason no blood i tryed on low, med, and high but nothin does this only work on certain models? and certain levels? i still cant get to run in the game only sandbox lol
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Cry-Havok
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Postby Cry-Havok » 24.07.2008, 17:56

Originally posted by Virus101
well seems like i got the fire to work but for some reason no blood i tryed on low, med, and high but nothin does this only work on certain models? and certain levels? i still cant get to run in the game only sandbox lol


Have you turned blood on? :rolleyes:

It won't work if you don't type "G_blood 1" in the console.

Or if your playing ingame, its in the Game Settings section.
Last edited by Cry-Havok on 24.07.2008, 17:56, edited 1 time in total.
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Rad15
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Postby Rad15 » 24.07.2008, 20:15

hey havok can you also edit the battledust particles to? To be more realistic during battle, thanks and awsome particles.
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Virus101
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Postby Virus101 » 24.07.2008, 20:17

LOL I feel so retarded LOL....that was it...now its working lol.....now all u need to do is make it stay on walls and props :D that would be sweet...

Thx Havoksage
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Cry-Havok
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Postby Cry-Havok » 24.07.2008, 21:38

Originally posted by Rad15
hey havok can you also edit the battledust particles to? To be more realistic during battle, thanks and awsome particles.


Yeah, I'm going to see what improvements I can make, any ideas?

I'm thinking,

*Longer lifetime,
*Less movement so its more like fog

Any one care to make any additions/changes?
Joe Garth - Crytek Cinematics Artist

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Cry-Havok
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Postby Cry-Havok » 28.07.2008, 03:26

Ok, I've started working on the battledust :)
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Rad15
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Postby Rad15 » 28.07.2008, 03:35

nice, i cant wait to see how this turns out, more atmospheric during battles :)

Also as a note, in the xml for vehicles, it tells how the vehicles damage you when destroyed and burning i think, its called burn i believed in the xml, so if there would be a way in c++ to add that as an option for the particles, that would be sick.
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CoD511
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Postby CoD511 » 29.07.2008, 04:36

Battledust will be awesome, any screenies? ;) Also how to you get the landslides to work? Lol, I can't work out how :P
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epiphany
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Postby epiphany » 29.07.2008, 21:32

I'm glad we have so many ambitious mod makers out there. It is not just anyone that can take something that already looks amazing and further improve it. I didn't think it was possible but this is a 5 star example of how Crysis can push the photo realistic envelope even further (With a little help from Havoksage :easter: and he is still going).
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Cry-Havok
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Postby Cry-Havok » 29.07.2008, 22:41

I'm still editing smoke effects in general, and the battle dust is also underway. I may be a little delayed over the next few days. Hopefully I'll have some screenshots for you next weekend.

Thanks for all the positive comments :))
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CoD511
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Postby CoD511 » 30.07.2008, 13:49

You better hurry up or your dead... No pressure :)) Jokes :P I haven't run into any problems with it except for the heat haze after the grenade explodes.

EDIT: Here's a screenie of the wood splinters for people :) Also (Since my download limit is reset) I make make a vid for people. Its a very big might though because I'm very lazy :P
Attachments
wood splinters.jpg
wood splinters.jpg (37.78 KiB) Viewed 708 times
Last edited by CoD511 on 31.07.2008, 13:19, edited 2 times in total.
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Cry-Havok
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Postby Cry-Havok » 31.07.2008, 17:19

I'm feeling the pressure don't worry :))
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Cry-Havok
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Small update

Postby Cry-Havok » 01.08.2008, 06:14

Concrete hit effects

When concrete buildings or walls are hit, small slabs and junks of concrete will fall off.

Image
Image

Law Smoke Trail effects

Forum Member, chubbedup pmed me about law smoke effects, I thought they would be a good addition to my mod. I've been planning a complete weapon effects overhaul for a while this seams as good a place as any to start:

Image
Image
Image
Image

Sorry about the testmap its not exactly the pinnacle of graphical fidelity ;)

Oh, I nearly forgot, I placed about 50 soldiers with LAW's on opposing sides and:

Image

and the new
Last edited by Cry-Havok on 01.08.2008, 06:45, edited 2 times in total.
Joe Garth - Crytek Cinematics Artist

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net.cat
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Postby net.cat » 01.08.2008, 08:55

you are a master O_O


 
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