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Advanced Particles Mod (New Beta Released [1.0.1]) - Created

Use this section to show off your CE2 modifications


 

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Rad15
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Postby Rad15 » 03.08.2008, 23:41

sweet havok, cant wait, is it possible to have 1 version with the fire starting and one without? Because for me, the fire thing with grenades brings my fps abit (due to my crappy comp) So when grenades and rockets start flying, it gets abit hefty on my peformance.
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CoD511
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Postby CoD511 » 04.08.2008, 12:58

Any news on the updated alpha? As you can see, I hate waiting :P Think you'll have it ready in about 8 hours? :P
Last edited by CoD511 on 04.08.2008, 14:34, edited 1 time in total.
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Snaker
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Postby Snaker » 04.08.2008, 13:03

Looks Awesome :P Need It :P :)
CrYsiS Fan ! :evil:
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Cry-Havok
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Postby Cry-Havok » 05.08.2008, 02:32

I still have a lot of optimizing to do. My battledust effects are saddly extremely unrealistic. After watching countless youtube vids of people firing AK47's and SCAR's its hard to say that there actually would be any battle dust.

But this is NOT a realism mod. This is a fun mod. And smoky war torn battlefields are FUN :)
Joe Garth - Crytek Cinematics Artist

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CoD511
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Postby CoD511 » 05.08.2008, 11:56

Sounds awesome. And yes, take as long as you want optimizing :P But you could try us out on the it while its unoptimized and we'll tell you how much lag we get :tongue: Just joking :tongue:
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Cry-Havok
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Postby Cry-Havok » 05.08.2008, 23:28

I'm thinking of getting some testers to run a simple benchmark, the only problem is there is no benchmark that makes excessive use of particles, apart from the island on with the rockets.

It would be nice to show people some numbers to reassure them that this isn't an FPS killer...
Joe Garth - Crytek Cinematics Artist

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Cry-Havok
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**** Large Update ****

Postby Cry-Havok » 06.08.2008, 21:56

Advanced Particles V2 has been released to Alpha Testers.

Here are some of the updated features:

Features

*Fire System; when an explosion is close to a house or vegitation, fires will start and eventually die down.
*Fire now damages the player and AI.
*Smoke stays for much longer after explosions.
*Enhanced battle dust; Smoke forms across no mans land.
*More 3d Particle Physics, Wood splinters, rocks, bits of concrete. All behave with realistic physics and are generated when Buildings, trees, etc are shot/exploded.
*New Blood effects, more splatter
*Explosion effects optimized for better performance
*LAW rockets form trails of smoke (Like in Killzone 2 Preview Videos)
*Lots more that I've forgotten
Last edited by Cry-Havok on 07.08.2008, 06:01, edited 4 times in total.
Joe Garth - Crytek Cinematics Artist

brumton=420=
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RE: **** Large Update ****

Postby brumton=420= » 06.08.2008, 22:36

i tested your advanced particles and i loved them i have a midpc and i didnt get any performance drop i can post some fps pics if u want
BrumTon =420=:rolleyes:
chicken2
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Postby chicken2 » 06.08.2008, 23:17

can i test V2 :))
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CoD511
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RE: **** Large Update ****

Postby CoD511 » 07.08.2008, 02:57

Awesome :)) Downloading it now. Of course, I'll let you know if I experience any bugs :)
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Cry-Havok
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RE: **** Large Update ****

Postby Cry-Havok » 07.08.2008, 03:29

Yeah, If you have any FPS comparison shots, feel free to post them here. It would be great to have some.

can i test V2 Happy

Check your Inbox ;)
Last edited by Cry-Havok on 07.08.2008, 03:33, edited 2 times in total.
Joe Garth - Crytek Cinematics Artist

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CoD511
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Postby CoD511 » 07.08.2008, 03:53

Is the LAW's smoketrail supposed to dissapear after a few seconds? ?( If it is, it would look better to me if it didn't :P Also is this a big? You can just see the rocket without the smoketrail a tiny bit ahead of the smoke.
Attachments
rocket smoketrail.jpg
rocket smoketrail.jpg (27.37 KiB) Viewed 332 times
Last edited by CoD511 on 07.08.2008, 06:08, edited 3 times in total.
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Arafitos
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Postby Arafitos » 07.08.2008, 04:04

Great job Havok.

This Mod is not only useful, but interesting. Although I think you should focus on blood spurts that come directly from the body as well as stains on the ground (I might be wrong though)
The only way I'm leaving is either with a degree in my hand or they drag me out by the ears. And last time I checked no one's holding my ears.
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Cry-Havok
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Postby Cry-Havok » 07.08.2008, 05:51

This is why we do testing before release ;)

Very easy to fix that. May I know what settings you are using and whether it does that in the editor also. I have sometimes noticed that the particle timings are a little off when they are put ingame.

As for making the smoke trail stay, thats a good idea!

What do you think to the new fire and battle dust?
Last edited by Cry-Havok on 07.08.2008, 05:53, edited 2 times in total.
Joe Garth - Crytek Cinematics Artist

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CoD511
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Postby CoD511 » 07.08.2008, 06:01

The fire and battledust looks awesome :)) And I'm using medium settings, and that is in the Editor, I just got rid of the editor bits in paint to make it look neater :P


 
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