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Ghost of a Tale

Use this section to show off your CE2 modifications


 

User avatar the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9888
Images: 2
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 197

Postby the_grim » 03.11.2009, 11:44

Great seeing you again seith, I love the dedication and attitude "if there are no tools to create what you want, make the tools!" ;)
User avatar modsuki
Has seen it all
Has seen it all
 
Posts: 5418
Member since: 02.02.2007, 07:25
Likes: 327

Postby modsuki » 03.11.2009, 11:53

just tool? not mod? :D
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User avatar seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Postby seith » 24.04.2010, 14:18

Hi guys, I've just updated the first post of this thread with some new pictures!
User avatar The Vulture
News Posters
News Posters
 
Posts: 3943
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 46

Postby The Vulture » 24.04.2010, 14:27

First pic looks amazing; great work! I still remember you "Seith's island" map, and back then I was blown away. This will probably prove to be something worth waiting for. :)
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User avatar Boombear
Producer
Producer
 
Posts: 2350
Member since: 06.02.2009, 18:11
Location: United States
Likes: 6

Postby Boombear » 24.04.2010, 14:54

Amazing work!
User avatar the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9888
Images: 2
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 197

Postby the_grim » 24.04.2010, 16:50

Great to see you again! The cell is looking very atmospheric, and the characters are superb! :)
User avatar DeltaFart95
Regular Dev
Regular Dev
 
Posts: 433
Member since: 25.03.2009, 22:19
Likes: 0

Postby DeltaFart95 » 24.04.2010, 18:05

Definitly will watch this thread
Image
User avatar flyingoby55
Intern Dev
Intern Dev
 
Posts: 160
Member since: 30.07.2009, 17:15
Location: Netherlands
Likes: 0

Postby flyingoby55 » 24.04.2010, 20:20

Looks amazing!
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User avatar Hauken
Just getting started
Just getting started
 
Posts: 81
Member since: 08.02.2010, 16:48
Likes: 0

Postby Hauken » 24.04.2010, 20:31

Cryengine + Medieval fits real, this mod proves this :)
Nice work i will stay updated!
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User avatar Mocib
Junior Dev
Junior Dev
 
Posts: 330
Member since: 08.03.2006, 18:37
Likes: 0

Postby Mocib » 28.04.2010, 13:44

Just ridiculously good looking stuff.

Always been a fan of your work, Seith.
User avatar The Vulture
News Posters
News Posters
 
Posts: 3943
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 46

Postby The Vulture » 28.04.2010, 13:51

The corners of that cell looks weird.
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User avatar TheChan
Junior Dev
Junior Dev
 
Posts: 377
Member since: 22.03.2010, 08:07
Location: *****
Likes: 0

Postby TheChan » 28.04.2010, 22:42

MOAR!!!


I wanna see a some animation videos.
User avatar Zippy24
Producer
Producer
 
Posts: 1870
Member since: 18.10.2008, 18:54
Likes: 0

Postby Zippy24 » 29.04.2010, 00:31

Originally posted by The Vulture
The corners of that cell looks weird.


I think he is using a pom texture which means it looks flat like that.


Great work on this, the models are top notch.
Image
User avatar Mr.Guybrush II
Senior Developer
Senior Developer
 
Posts: 925
Member since: 02.11.2007, 21:34
Location: Birmingham, UK
Likes: 2

Postby Mr.Guybrush II » 29.04.2010, 11:02

pom textures never work well on corners unless you chamfer the edges.

Interesting artwork style, reminds me a little bit of Eye of the Beholder. I wish you alot of luck trying to get a combat system ingame, thats where our project came to a sharp stop.
Image
User avatar johncage
Intern Dev
Intern Dev
 
Posts: 101
Member since: 11.09.2008, 00:41
Likes: 0

Postby johncage » 30.04.2010, 02:35

such great models. such a stupid concept.


 
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