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Ghost of a Tale

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TheChan
Developer
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Posts: 377
Member since: 22.03.2010, 08:07
Location: *****
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Postby TheChan » 30.04.2010, 03:30

Originally posted by johncage
such great models. such a stupid concept.

Well how nice of you.
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XaldiN-76
Skilled Developer
Skilled Developer
 
Posts: 737
Member since: 01.12.2009, 22:36
Location: Egypt
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Postby XaldiN-76 » 30.04.2010, 13:34

Great dude! Keep up the good work :happy:
Last edited by XaldiN-76 on 30.04.2010, 13:35, edited 1 time in total.
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seith
Skilled Developer
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Posts: 778
Member since: 29.10.2007, 07:14
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Postby seith » 16.05.2010, 12:42

Hello guys, I just added a new video in the first post of this thread.
TheChan
Developer
Developer
 
Posts: 377
Member since: 22.03.2010, 08:07
Location: *****
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Postby TheChan » 16.05.2010, 15:04

Originally posted by seith
Hello guys, I just added a new video in the first post of this thread.

Damn, that turned out really well.

My only suggestion would be to smooth out the movement of the sword, and maybe have it react more to when his right foot steps down.
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seith
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Posts: 778
Member since: 29.10.2007, 07:14
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Postby seith » 17.05.2010, 00:17

@TheChan: Thanks for your feedback. You're right, the animation wasn't finished (most of it was on 4s with straight inbetweens); I just used it for technical purpose, but the final animation looks much nicer. Lots of little tweakies that make a big difference on a cycle. I'll try to upload a more recent version whenever I have time.
DeltaFart95
Not my first Rodeo
Not my first Rodeo
 
Posts: 433
Member since: 25.03.2009, 22:19
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Postby DeltaFart95 » 17.05.2010, 02:25

I must say I'm ecstatic, but I'm unhappy
Im unhappy becaus when they guys come to me, I wont be scared as much as when I had that first bloodsucker attack me in the Apogram Underground in S.T.A.L.K.E.R.: Shadow of Chernobyl
Thats mostly cuase I'm seeing it now
Last edited by DeltaFart95 on 17.05.2010, 02:25, edited 1 time in total.
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