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Forest Life (A.k.a NEW Realistic Forest)

Use this section to show off your CE2 modifications


 

chicken2
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Posts: 1494
Member since: 04.01.2008, 02:08
Location: Germany
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Postby chicken2 » 03.06.2009, 02:20

and.... :))

pics pls :evil:
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DarthRevan
Junior Dev
Junior Dev
 
Posts: 108
Member since: 23.05.2008, 15:54
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Postby DarthRevan » 03.06.2009, 02:45

PARALLAX !
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Ultimarage
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Posts: 2413
Member since: 07.12.2007, 12:44
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Postby Ultimarage » 12.06.2009, 10:15

I have to say. I read a comment of yours Xzero, that was downplaying your own work?


As far as I am concerned, most, if not all, of your work is Crysis quality, for sure. Don't let naysayers get you down. As long as you like something, you should just go with your gut feeling. Your work is very nice man, keep it up.
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Cry-Styves
THE Shader Guy
THE Shader Guy
 
Posts: 3049
Member since: 11.09.2008, 21:08
Location: Frankfurt
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Postby Cry-Styves » 12.06.2009, 10:58

Thanks ultima :D

I'm sorry for the lack of updates on this mod. As I've stated before, I've got a lot on my plate.

In any case, I'll eventually drop back into this project, as is the fate of all my projects. Just hang in there guys. :)
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Ultimarage
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Postby Ultimarage » 15.06.2009, 20:37

One thing I noticed about test's screens is that he never showed any tree canopies.

I think everone is obsessed with his stuff for no reason - there is a better forest right here. Much better. More variation than his, you actually have trees with canopies, you showed a video... I mean seriously; I looked through the first 10 pages and I went 'test who?'

I've started making my own assets too, and I am going to release them to the community as soon as I get a little pack of 10 or so assets.

You should too... I mean you made this stuff like 5 months ago... you should really release what you have for others to spice up their maps with. The modding community definitely needs it - as the assets they have right now are overused and make maps seem a little stale, visually.

Soon I will learn how to do detail and touch bending, import what I've made so far, and then start peridocially releasing packs for everyone to use. It's mostly for a personal portfolio for jobs that I am doing this, but I figured why not release them to the community as well.

You can see the 3 things I've made here. Criticism is appreciated. Vegetation Tutorial (1)


Oh, and if you want some super-high resolution leaf and tree textures, check out http://www.cgtextures.com for a slew of free textures. There are hundreds of bark and leaf texturs alone, along with hundreds and hundreds of other textures too. They are all VERY high quality... but from the look of your latest stuff, it seems that you have found that site.


One thing I would really like to know... how is performance with your assets in a full scene?
Last edited by Ultimarage on 15.06.2009, 22:51, edited 2 times in total.
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Arrakim
Developer
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Posts: 239
Member since: 17.10.2008, 17:28
Location: In a dungeaon
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Postby Arrakim » 25.06.2009, 18:17

I have been waiting so long for this mod. I hope it going to be released soon.
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Nanocycle
Just getting started
Just getting started
 
Posts: 8
Member since: 30.09.2008, 21:33
Location: Germany
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Postby Nanocycle » 28.06.2009, 08:52

I had heard that this forest scene/asset is released this Summer is that realy true

Ok truly I will push this asomeness
Last edited by Nanocycle on 28.06.2009, 08:55, edited 1 time in total.
chicken2
Producer
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Posts: 1494
Member since: 04.01.2008, 02:08
Location: Germany
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Postby chicken2 » 28.06.2009, 13:03

it is Summer :]
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HGTtec
Just getting started
Just getting started
 
Posts: 99
Member since: 10.12.2008, 22:18
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Postby HGTtec » 03.08.2009, 20:30

well, u said that u was going to upload it when the summer came, well, the summer is soon over.

can't u relese a BETA version?
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Cry-Styves
THE Shader Guy
THE Shader Guy
 
Posts: 3049
Member since: 11.09.2008, 21:08
Location: Frankfurt
Likes: 48

Postby Cry-Styves » 05.08.2009, 00:00

Read my Deep Zero thread. All the assets were corrupted when my harddrive went out.

The thread can be closed now, at least until I can restart the mod or something.
Last edited by Cry-Styves on 05.08.2009, 00:00, edited 1 time in total.
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Ruan
Has seen it all
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Member since: 11.07.2008, 20:25
Location: Nottingham, UK
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Postby Ruan » 05.08.2009, 00:04

/Closed per request, and sorry to hear about your drive.
Out now! CryENGINE Game Programming with C++, C#, and Lua
Ex-Crytek, now with Deep Silver Dambuster Studios


 
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