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A mod called Entry

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Talvipakkanen
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Postby Talvipakkanen » 21.06.2010, 21:47

Thanks raxxxor18

And if anyone is wondering what has moved, i changed my project from singleplayer level to a mod due to large amount of xml-modifications included. Managing all those pak-files was getting too elaborate. Now it is much easier.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
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Location: Oulu, Finland
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Postby Talvipakkanen » 25.06.2010, 00:54

Couple of early morning shots.

Environment detailing is still in progress amongst other things. And lot of playtesting :whistle:

EDIT: Fog color shown in pictures will be adjusted as it is too orange.
Last edited by Talvipakkanen on 25.06.2010, 03:08, edited 1 time in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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ultranew_b
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Postby ultranew_b » 25.06.2010, 04:33

Looking good man !

:D
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Lee
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Postby Lee » 08.07.2010, 17:52

This is looking very promising, keep it up!
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Fixers2010
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Postby Fixers2010 » 09.07.2010, 14:29

Looks great, only the concrete watchtower seems a bit out of place, i recommend the you use metal one.
Last edited by Fixers2010 on 09.07.2010, 14:29, edited 1 time in total.
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Talvipakkanen
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Location: Oulu, Finland
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Postby Talvipakkanen » 09.07.2010, 18:20

Thanks for the comments guys :happy:

Fixers2010, i think i'll keep the concrete watchtower on that island. Logic is, concrete ones on the seaside of the map, metallic elsewhere. It is sensible, because on open areas guards should have some protection againts weather effects, which open tower can not provide.

In general environment and installations are designed in logistically realistic manner, albeit full sense of realism is not the target.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 11.07.2010, 19:25

Some screenies from recent playtests in pretty much finished environments.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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ultranew_b
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Postby ultranew_b » 12.07.2010, 04:25

Looking good man! The second screen is a tad dark, prolly just my monitor!

Any idea on the release date? If you need someone to test it out for you before a release, holler!


:D
Last edited by ultranew_b on 12.07.2010, 04:27, edited 1 time in total.
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Talvipakkanen
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 12.07.2010, 04:56

Thanks ultranew_b :))

2nd image appears a bit dark, but visibility in game is still good imo.

I hope getting into the beta in few weeks. At first with only one tester for checking the packaging and overall playability. If things turn out well, then a limited beta for bug hunt and finalizing gameplay and environment.

Wait for a PM soon :happy:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 17.07.2010, 02:36

Screenshot from editor during current tweaking session. Calculating all navigation takes about 35 minutes, so i have lot free time :P

Map has enough vehicles for moving quickly around, unless player has not blown them all up :happy:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 20.07.2010, 02:41

...and pictures from latest playtest, which are quite laborious due to long play time. This time just over two hours.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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ultranew_b
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Postby ultranew_b » 20.07.2010, 07:27

I like the atmosphere of the first shot !
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leon35
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Postby leon35 » 20.07.2010, 07:40

The sun it a little big in the first shot, but other then that these screens are looking great!
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Talvipakkanen
Executive Producer
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 22.07.2010, 02:47

Ok, thanks guys. I adjusted the sun, it indeed was too large.

--
So, finally something new :D

I am happy to inform that beta testing has begun.

First feedbacks are encouraging. Major things are as they should be, and what is left is fix the possible bugs found and make adjustments to some gameplay issues.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 25.07.2010, 03:23

Ongoing beta tests, performed by co-operative and highly valued Crymod members, have revealed some performance and gameplay issues which are currently taken care of amongst other adjustments.

Crymod members interested participating in upcoming beta tests, please send me a PM :D
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


 
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