The goal of this total conversion is the creation of a freely available sequel to the action-adventure game Outcast. In order to achieve this we are planning to extend Crysis Wars with RPG elements like nonlinear dialogues, an improved quest system, a proper 3rd person camera, additional UI elements and so on.
As a special feature it will be possible to travel between different levels freely without losing quest progress - when you return to a previously visited level your modifications to it will be remembered. This way we can get the Outcast-typical nonlinear gameplay experience with an open world you can explore freely.
[24.12.2010] Merry Christmas! Plans for 2011 (FRESH!)
[19.09.2010] Oasis 1.1 released(Techdemo release)
[13.09.2010] Kicking off the Oasis 1.1 release countdown
[27.07.2010] Okasankaar Artbook released
[29.05.2010] Free travelling, improved quest system and custom UI
[04.05.2010] Backpack 3000
[01.04.2010] Dialogue System
[10.02.2010] First tech demo(Techdemo release)
To avoid any confusion: In spite of the date this posting is (fortunately) no joke at all
As everyone knows Crysis has a feature rich Dialogue System including support for all kinds of facial expressions and lipsync. The trouble starts though as soon as you try to make dialogues nonlinear: the integrated system only allows Dialogues which run straight from top to bottom.
Since interactive dialogues will play an important role in open Outcast we had to find a better solution. Together with our Game Designers we set up following feature list for our own implementation:
- Dialogue flow is nonlinear (influenced by chosen options and logic / Lua scripts)
- Dialogues are defined in XML files
- Translation support
- Different camera modes that are configured over a config file
- Triggering actions that can be defined using the Flow Graph System of Crysis
- Starting sequences and optionally resuming the Dialogue again after they finished
- Support for Lipsync and facial expressions
- Providing simple Flow Nodes so Leveldesigners can integrate Dialogues easily
- Skipping lines of the dialogue
Now all of these features have been implemented, but see for yourself:
If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature on ModDB (http://www.moddb.com/mods/open-outcast/features/extending-crysis-with-a-custom-dialogue-system).
Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.
A Highlight of the system are the camera modes you can see in the video below.
The next challenge is the extension of the Quest system and support for persistence - you heard right - that would enable travelling between different regions (levels) freely without losing quest progress!
More on this to come after we implemented it.