Forums Gallery Downloads LOGIN |REGISTER

[WIP] Mod: Call of the Storm

Use this section to show off your CE2 modifications


 

User avatar
Delta_of_death
Just getting started
Just getting started
 
Posts: 69
Member since: 05.06.2010, 14:34
Location: Germany
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby Delta_of_death » 25.03.2012, 21:48

My mod is for Crysis, you can also play it with wars but that could make bugs.
F37
Senior Developer
Senior Developer
 
Posts: 817
Member since: 19.09.2009, 15:04
Location: Bordeaux, France
Likes: 9

Re: [WIP] Mod: Call of the Storm

Postby F37 » 26.03.2012, 18:59

Hey, the non-setup version is pretty much finale or should we wait just a little bit for it ?
User avatar
Delta_of_death
Just getting started
Just getting started
 
Posts: 69
Member since: 05.06.2010, 14:34
Location: Germany
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby Delta_of_death » 26.03.2012, 19:55

the non setup is the final.
the first version with the setup was a little buggy ;)
F37
Senior Developer
Senior Developer
 
Posts: 817
Member since: 19.09.2009, 15:04
Location: Bordeaux, France
Likes: 9

Re: [WIP] Mod: Call of the Storm

Postby F37 » 27.03.2012, 22:40

Cool mod, I enjoyed my game experience through it :D

I liked the mood of the mission, with the storm and oppressive settings.

I handled my first play without much creativity, attacking from mid-long range from front. Second play time was much more imaginative :easter: , so I guess the mod provides a good replay value.

I liked the fact all your lights cast player shadow, but i suggest to increase the view distance of those light, in so far as they appear surprisingly sometimes (you see a dark outpost, then getting closer the light appear).

Found the "Rank up" secret, guess it as soon as I saw the
waterfall
:P

I Like the reiforcements that come with LTV / truck, but I would add some after the "info" objective (grunts spawn without obvious vehicules that brought them).

Havn't found grenade launcher attachment, its noob in MP but I like it in SP :easter:

I would add more stuff in the interior area, like pipes for example.

Minor crits, the
SuperVX
have collision with the shi ten during the LTV escape

I am not fond off the auto pick up feature. Keep it the old way in Delta like in Warhead would be better, or enable a bind key to switch it on/off like the "YOU ARE HURT, GET TO COVER" that drive me crazy :evil:

Credits are similar to FCFort mod credits: I'd love to get 2 endings, with a continuous trackview through the whole map if player found the secret and keep the current one for non secret discover :easter:

Thanks for creating this mod, had a good play time :xmas:
User avatar
Delta_of_death
Just getting started
Just getting started
 
Posts: 69
Member since: 05.06.2010, 14:34
Location: Germany
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby Delta_of_death » 28.03.2012, 11:45

Thanks for your critic.
At first, the "YOU ARE HURT, GET TO COVER" is a little joke against COD.
My Mod named "Call of" the storm and the first idears of my mod were really crazy.
F37
Senior Developer
Senior Developer
 
Posts: 817
Member since: 19.09.2009, 15:04
Location: Bordeaux, France
Likes: 9

Re: [WIP] Mod: Call of the Storm

Postby F37 » 28.03.2012, 13:26

Yup, I remember one of your comment about the irony in the mod :easter:
User avatar
Psychoisalive
Not my first Rodeo
Not my first Rodeo
 
Posts: 511
Member since: 13.12.2011, 19:25
Location: Argentina
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby Psychoisalive » 28.03.2012, 20:28

I want to traslate it to spanish..
but i couldn't open the ui_text_messages.xml
User avatar
Delta_of_death
Just getting started
Just getting started
 
Posts: 69
Member since: 05.06.2010, 14:34
Location: Germany
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby Delta_of_death » 29.03.2012, 17:40

If you want to change the subtitles, you must open the "dialog_recording_list" with MS Exel.
And the text´s in the Credits and so on.. have to edit in the editor but you have no .cry.
User avatar
mr nopro
Junior Dev
Junior Dev
 
Posts: 158
Member since: 25.08.2011, 16:30
Location: Lazytown
Likes: 6

Re: [WIP] Mod: Call of the Storm

Postby mr nopro » 01.04.2012, 10:49

Check the AI navigation to make sure the AI dont go in to the sea and kill themselves.
NItimur In Vetinum
MBFP05
Just getting started
Just getting started
 
Posts: 1
Member since: 24.05.2010, 21:17
Location: TAIWAN
Likes: 0

Re: [WIP] Mod: Call of the Storm

Postby MBFP05 » 21.05.2013, 23:02

Delta_of_death wrote:
Image




Hello Crydev Community

Since last month´s i´m working on a new modification called "Call of the Storm"
Now i have enough material to show a few. (Watch at the end of my post)

With the criticism of "Project: Confident" i made experience of my mistakes and so i spend much longer time into this Mod to make this perfekt.
At moment the Mod is in Alpha stage so i can´t tell much infos about Story. ;)
but still it will be really crazy like Project: Confident :))

At the moment i´m working on Back to hell too, so the release of Call of the storm could take much longer.

Gameplaytrailer:


[center]Storytrailer

[/center]

Releasetrailer



Here you can see some Pictures:
Image

Image

Image

Image

Image

Sorry, but your link was dead, can you re-upload again? Because I can't download by Filefront..... I pad you, thank you!


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community