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[WIP] Nuclear Cataclysm

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Dollface
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Re: [WIP] Nuclear Cataclysm

Postby Dollface » 19.04.2012, 19:03

Congratulations have been really nice work.
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modsuki
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Re: [WIP] Nuclear Cataclysm

Postby modsuki » 30.08.2012, 04:10

any info?
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CryStalker
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Re: [WIP] Nuclear Cataclysm

Postby CryStalker » 30.08.2012, 11:51

maniac2109 wrote:@McKool: Sorry, I've got no profile on ModDB until now. I don't know, if I should create one, I've heard it's a lot of efford to keep it updated. But I could send you a message everytime I post an update :D


Not at all bro, not at all ;) I highly suggest you to create one, mine servers as a online portfolio :)
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Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
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Re: [WIP] Nuclear Cataclysm

Postby maniac2109 » 30.08.2012, 13:13

Hey guys :)
modsuki wrote:any info?
I know it's been a long time since the last update. But I'm already planning a nice update with some good news in the next weeks, so stay tuned! And thanks for the interest! :))

CryStalker wrote:Not at all bro, not at all ;) I highly suggest you to create one, mine servers as a online portfolio :)
Mh, seems pretty useful and nice then. I think I'm going to create a profile with the new update I announced previously. Thanks for the tip mate :D

wootwoots wrote:totaly agree. Sometime the Ce2 still look far away better than the Ce3 ^^
And greate job ! from what i can see from the screens, thoses maps are really really well made. : )
Dollface wrote:Congratulations have been really nice work.
Thanks a lot guys :)) Sorry I didn't answer earlier.
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Re: [WIP] Nuclear Cataclysm

Postby CryStalker » 30.08.2012, 13:23

maniac2109 wrote:
CryStalker wrote:Not at all bro, not at all ;) I highly suggest you to create one, mine servers as a online portfolio :)


Mh, seems pretty useful and nice then. I think I'm going to create a profile with the new update I announced previously. Thanks for the tip mate :D


Welcome, add me once you've made a profile, ill tell you how it works ;)

http://www.moddb.com/members/iloner1
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Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
maniac2109
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Re: [WIP] Nuclear Cataclysm

Postby maniac2109 » 09.10.2012, 16:47

Hey everyone :)
As you surely noticed, the update in the "next few weeks" I announced some time ago had to be delayed since I didn't make as much progress as I thought I will do.
So I just wanted to inform you guys that I haven't forgotten you, I'm currently working hard on the mod and the update is definitely coming!
Stay tuned :))

PS: So far, I have been waiting for a new update until I had enough stuff to show. But If you want, I could do more smaller updates (maybe with just 1, 2 screens and some news).
F37
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Re: [WIP] Nuclear Cataclysm

Postby F37 » 09.10.2012, 18:17

Hey,

Well, just follow your will regarding updates. If you are happy to share a few of your work but more regularly, post your media, I'd be happy to see it :o
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andrey_filantrop
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Re: [WIP] Nuclear Cataclysm

Postby andrey_filantrop » 10.10.2012, 14:53

wootwoots wrote:
DevilDante wrote:Looks great.. CryEngine2 is still rocking despite being about 5 years old, eh ? :)

totaly agree. Sometime the Ce2 still look far away better than the Ce3 ^^

Thats why i prefer CE2. CE3 visuals tend to overtake Call of Duty by pale grayness.
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maniac2109
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Re: [WIP] Nuclear Cataclysm

Postby maniac2109 » 31.12.2012, 20:17

Hello everyone!
Just in time for New Year's Eve I've got a new update for you. Because I made the last update over half a year ago, my intention for the new year is to post updates more frequently :D
But in the meantime, I made some good progress.

The third map is now completely finished. So now 3 of 4 maps are playable continuously. Here are some new screenshots of the map:

Image Image Image Image
Image Image Image

Currently I work on the last map of NuclearCataclysm. Special about it is that the heightmap was made with GeoControl, and i think the result is pretty cool. The last two pictures are from the newest area. As you can see, the models are not very advanced yet. At the moment, I model everything roughly, then export it into the Engine and see how it looks ingame. Better textures, more details etc. will follow of course. The holes on the last Screen lead to tunnels made by Mr.H0n$3L who gave them to me kindly. You will reckognize them by the higher quality :D

Image Image Image Image

Here is a screen of the first map. This area was revised by RED (who also helps me with tod, sky and leveldesign tips). He made this beautiful scene:

Image

The last new thing is about my flyable F-35 I've introduced earlier. She now has a more detailed cockpit and a fixed HUD (I know, the F-35 doesn't have a fixed HUD, but I think it's much cooler this way :D ). Inside the HUD you can see a Flash texture developed by Befubo . I think did that very well :) The texture has replaced my old HUD I made via Flowgraph. Of course, it still works fully realtime and dynamically. The displays will also get a Flash texture which provide additional information about the plane, weapon systems etc. I also improved some other things; for instance, the own Air-to-Air-rockets can be distracted by enemy flares.
So here's a picture of the new cockpit. The second picture shows Jaco_E's great UH-60 BlackHawk I made a new cockpit for.

Image Image

I hope, you like the update, I'd be very happy about any comments & criticism. I wish you a nice evening and a great new year! :)
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modsuki
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Re: [WIP] Nuclear Cataclysm

Postby modsuki » 31.12.2012, 20:42

G R E A T
My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0
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balloon
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Re: [WIP] Nuclear Cataclysm

Postby balloon » 01.01.2013, 01:23

;) Thanks for the update great work happy new year to you. ;) ;)
maniac2109
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Re: [WIP] Nuclear Cataclysm

Postby maniac2109 » 01.01.2013, 18:54

Thanks for the nice comments guys :D
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modsuki
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Re: [WIP] Nuclear Cataclysm

Postby modsuki » 01.01.2013, 19:05

we can control the fighter? :p
My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0
maniac2109
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Re: [WIP] Nuclear Cataclysm

Postby maniac2109 » 01.01.2013, 19:19

Yes, you can :)
Here is the link to the first post about it, of course, many things have changed since that. You will have a nice mission to accomplish which also fits well into the story line :)
I'll try to make a trailer/video about it soon :)

Edit: Now I finally made a profile on ModDB (currently awaiting authorisation) . Feel free to leave a comment :D
itopal63
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Re: [WIP] Nuclear Cataclysm

Postby itopal63 » 02.01.2013, 16:55

Looks pretty nifty, nice job so far...


 
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