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Wake Island (battlefield) Released !!!

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megalolpronoob
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Posts: 334
Member since: 09.08.2011, 08:58
Location: Moskow, Russia
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoob » 14.04.2012, 18:09

removed
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megalolpronoob
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoob » 29.04.2012, 14:46

Attitude, hello!
Your critics is very important for me, it'll help me in future. And about my mod. If you know (but you didn't know :P ) this mod and map Long Night was test maps. I trained when did they. All this did only for my next project. But yes, you are right and you helped me. So, thank you! :)
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thefarcry
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Member since: 28.12.2011, 12:32
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Re: Wake Island (battlefield) Released !!!

Postby thefarcry » 29.04.2012, 16:37

Hey, how did you model the terrain?

In Cry Engine or did you build it in a modeling program?
My OpenSource projects @ GitHub

https://github.com/thefarcry118/Banana-Phone
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megalolpronoob
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Member since: 09.08.2011, 08:58
Location: Moskow, Russia
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoob » 29.04.2012, 16:39

thefarcry, in CryENGINE 2.
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scope11
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Re: Wake Island (battlefield) Released !!!

Postby scope11 » 11.05.2012, 06:21

nice work man! i love battleifield! if only you could import the vehicles too with first person view :/
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megalolpronoob
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Posts: 334
Member since: 09.08.2011, 08:58
Location: Moskow, Russia
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoob » 11.05.2012, 14:53

scope11 wrote:nice work man! i love battleifield! if only you could import the vehicles too with first person view :/

Oh, you are right! :happy: But now I am not so good modder... :unsure: So, may be in future!
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Support-Marine
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Re: Wake Island (battlefield) Released !!!

Postby Support-Marine » 04.06.2012, 16:31

I like Wake island alot. best BF2 map ever!
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megalolpronoob
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoob » 04.06.2012, 18:06

Yes, you are right! :)
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LaughingJack
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Re: Wake Island (battlefield)

Postby LaughingJack » 02.08.2014, 09:33

DevilDante wrote:Uhm, someone's already working on it in CryEngine3 (check the relative forums), maybe you guys should team up for this map. :)


if they are, where is it. i cannot find through searching the relative forums...



@megalolpronoob: i have been trying to create an AAS (advance and secure) type game based on my all-time fav game Joint Operations. i have played BF's also and enjoyed them, but not as much as JO. it looks to me like you have been able to create a working Progressive Spawn Point system with take-down flags for this, yes? if so, would it be possible to 'adjust' your code to work in Cry3? if so, i would like permission to use your mod as a basis for what i want to do, if thats ok with you? i may end up using most of it as you have done a lot of work and it looks amazing, and i would of course give full credit to yourself (and others?) where applicable.

chers.
.LJ
megalolpronoon
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Re: Wake Island (battlefield) Released !!!

Postby megalolpronoon » 02.08.2014, 10:59

Hello, LaughingJack! So, you may use my mod, I made it only by myself. I didn't create system of take-down flags, I made just cutscene, and I don't know would it work in CE3 or not. So, use everything you want of my mod :)
Best wishes,
Dima
LaughingJack
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Re: Wake Island (battlefield) Released !!!

Postby LaughingJack » 04.08.2014, 00:09

Hi Mega', thank you very kindly for allowing me to use stuff from your mod, very, very much appreciated.
:-)
.LJ


 
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