A Dozen final screenshots
/Edit: Update to first post now that the map is further along:
You are a special ops soldier on your way to North Korea when your plane is shot down over an unknown island. You are the only survivor, your new mission unfolds as you play.
-Large map based on a real-world location, 1-to-1 scale
-Completely new missions.
-Over a dozen separate objectives and goals.
-One to three hours of estimated gameplay
-Several optional objectives that change gameplay
-Large complex cinematics with voice acting.
-Large variation of playable areas: Beach, caverns, towns, camps, underground facilities, mine, mountain tops.
-Map design allows for stealth or brute force approach
-Many custom particles and textures
-Map built with the goal matching or exceeding the Crytek puts into their own maps. (Sounds, details, cinematics)
-Build an engrossing story that keeps the player going
-Challenging AI and weapon placement (I don't want this to be easy)
/Old first post:
I am attempting to duplicate the island used in Castaway as a challenge to get me started in map making.
Here is a link to the island:
I have found tons of reference photos online, and of course the movie will also be a reference for the details, caves and such.
I have no idea how far I will get on this project but I thought I would post it up for feedback.
So far I have manually made very rough height-map in Gimp, and made a nearly perfect scale map in Sandbox2 with the texture of the island laid over it.
This will be a 16 chapter/objective single player map with a full story line.
/Edit: Jan 7th
HUGE: See the beta introduction cinematic in high-def!
[WIP] Castaway island -Jan 3rd -New screenshots