Forums Gallery Downloads LOGIN |REGISTER

[ICMC] Castaway -Download NOW!

Use this section to show off your CE2 levels


 

User avatar
ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 03.01.2008, 11:48

New screenshots

I have the intro cinematics nearly done

---------------------------------------------------

C17 complete with new front-side engine effects, pilots and cockpit instruments.

Image

Large image

---------------------------------------------------

Cinematic using AI instead of Animobjects (requires lots of flowgraphs and trackview integration)
The AI are on a moving plane (Well rotating back and forth), they aim and fire at a moving target.

Image

Large Image

---------------------------------------------------

Umm, those two don't live very long though. :evil:

Image

Large Image
dannx_x
Just getting started
Just getting started
 
Posts: 3
Member since: 01.01.2008, 20:30
Likes: 0

Postby dannx_x » 03.01.2008, 12:08

This is very nice!:P i tried your movie tut, but i didnt go so well <,<
i cant wait untill u upload it :D:D
User avatar
PlateArmour
Developer
Developer
 
Posts: 204
Member since: 21.12.2007, 00:43
Location: UK
Likes: 0

Postby PlateArmour » 03.01.2008, 16:40

Originally posted by ZapWizard

---------------------------------------------------

Cinematic using AI instead of Animobjects (requires lots of flowgraphs and trackview integration)
The AI are on a moving plane (Well rotating back and forth), they aim and fire at a moving target.


---------------------------------------------------



I didn't know it was possible to stand inside a moving plane on Crysis.
Last edited by PlateArmour on 03.01.2008, 16:41, edited 1 time in total.
User avatar
ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 03.01.2008, 18:41

Originally posted by PlateArmour
I didn't know it was possible to stand inside a moving plane on Crysis.


The plane is slowly pitching and rolling, but not actually moving through the air.
Combined with moving particles it makes for a very convincing effect.
The plane is also a RigidBody, I am not sure if that makes a large difference or not.

Currently the scene needs some tweaking for performance. The scene currently has AI, Trackview, lots of physics, sounds, particles, etc... all moving at once so currently the FPS on high drops to 15fps.

Of course I had the last part of the cutscene done last night at 3am...but forgot to save before the editor crashed. X(
Last edited by ZapWizard on 03.01.2008, 18:42, edited 1 time in total.
Ante
Developer
Developer
 
Posts: 218
Member since: 09.11.2007, 21:28
Likes: 0

Postby Ante » 03.01.2008, 19:02

how did you get nomad to rise his hand ???????

(in one of those screens)
User avatar
Shazmog
Developer
Developer
 
Posts: 373
Member since: 17.12.2007, 10:30
Location: UK, London
Likes: 0

Postby Shazmog » 03.01.2008, 19:05

from what i see your work looks really thourough and a lot of attention paid to it, as well as a map that looks awesome !! I can only wish you the best to continue it and finish it to the must of your capacities, i cant wait to have a chance to play this baby !! :D
User avatar
ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 03.01.2008, 21:48

Originally posted by Ante
how did you get nomad to rise his hand ???????

(in one of those screens)


The same way Crytek did it.
I placed a AnimObject of nomad without a head under the camera and applied an animation.
("Blinded" is the animation)

The Animobject is carefully animated to follow along with the camera.
Ante
Developer
Developer
 
Posts: 218
Member since: 09.11.2007, 21:28
Likes: 0

Postby Ante » 04.01.2008, 00:25

Originally posted by ZapWizard
Originally posted by Ante
how did you get nomad to rise his hand ???????

(in one of those screens)


The same way Crytek did it.
I placed a AnimObject of nomad without a head under the camera and applied an animation.
("Blinded" is the animation)

The Animobject is carefully animated to follow along with the camera.




ah,

ok :P

edit-- I see that Crytek did also make their levels as you did with satellite images (open up one of the maps and move up and look towards the level) :tongue:
ps sorry if someone posted this already ;)
Last edited by Ante on 04.01.2008, 11:20, edited 1 time in total.
Xanto
Just getting started
Just getting started
 
Posts: 69
Member since: 11.11.2007, 01:01
Likes: 0

Postby Xanto » 04.01.2008, 01:49

cant wait to play this map dud =b
ALien8ed
Just getting started
Just getting started
 
Posts: 65
Member since: 11.11.2007, 03:27
Likes: 0

Postby ALien8ed » 05.01.2008, 05:28

I must say this looks absolutely fantastic and am really looking forward to eventually playing it.

Also many thanks for sharing your skills with us via the tutorials, it's very much appreciated... ;)
User avatar
ZapWizard
Producer
Producer
 
Posts: 1333
Member since: 10.11.2007, 23:08
Location: Austin, TX
Likes: 0

Postby ZapWizard » 07.01.2008, 21:13

HUGE! :D
I have the introduction cut-scene pretty much complete!

There are still lines to be recorded and timing that needs to be tweaked.
The video is on stage6 now.

[STAGE6]tutorials/zapwizard/2042473_How to capture great in-game video.divx[/STAGE6]

I also I made a video of my vaporizing man script:
[STAGE6]wip/zapwizard/2042464_Castaway Preview - Vaporize.divx[/STAGE6]
Again timing and lines are NOT what they will be in the game, it is proof of concept for the script. (/edit flowgraph) I will post the script later when I get home.

I also have scripts for the energy power-up (then down) which was VERY tough. And a cool damaged nano-suit script that limits your abilities until you get repaired.

There is still lots to be done however, the facility interior, several more (much less complex) cutscenes, etc... etc...
Last edited by ZapWizard on 19.03.2008, 16:38, edited 2 times in total.
User avatar
bulletslaughter
Junior Dev
Junior Dev
 
Posts: 145
Member since: 24.11.2007, 21:59
Location: Switzerland
Likes: 0

Postby bulletslaughter » 07.01.2008, 21:30

fuc*ing awesome! this is GREAT! Im looking forward!
btw the lights in the cabin shouldnt they be off? :tongue:
Last edited by bulletslaughter on 07.01.2008, 21:35, edited 1 time in total.
jouwmakkerNL
Just getting started
Just getting started
 
Posts: 80
Member since: 14.11.2007, 22:37
Location: The Netherlands
Likes: 0

Postby jouwmakkerNL » 07.01.2008, 21:39

I'm really looking forward to this map! Also cause i watched your tuts, without them, well... I think i'd still be sitting ducks out here.
Member and mapper of the 28 Months Later modification team: Death by Design.
Ante
Developer
Developer
 
Posts: 218
Member since: 09.11.2007, 21:28
Likes: 0

Postby Ante » 07.01.2008, 22:19

script???

you mean flowgraph :P
jouwmakkerNL
Just getting started
Just getting started
 
Posts: 80
Member since: 14.11.2007, 22:37
Location: The Netherlands
Likes: 0

Postby jouwmakkerNL » 07.01.2008, 22:22

Originally posted by Ante
script???

you mean flowgraph :P


I think scripting is also determening the amount of health,speed,ammo etc. I'm not sure though.
Member and mapper of the 28 Months Later modification team: Death by Design.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community