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[WIP] Industry Map (last screen and HD video 22dec/2010)

Use this section to show off your CE2 levels


User avatar Darfid
Intern Dev
Intern Dev
Posts: 165
Member since: 15.04.2007, 17:26
Location: France
Likes: 5

Postby Darfid » 22.12.2010, 22:44

Hi !
I delete the post because of the FBI investigation....more seriously because the video posted was in bad quality so I upload a new one in true HD you can check that here

following by the last screenshot from the map (in HD for the wallpaper's fans if there are some)


Thank's everybody for your friendly support since 2007 !! and Merry christmas :xmas:
See you next year ;)
Last edited by Darfid on 22.12.2010, 22:47, edited 1 time in total.
User avatar Fortran
Has seen it all
Has seen it all
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 6

Postby Fortran » 23.12.2010, 01:40

Beautiful work! Seriously the video looks fantastic! Great stuff!!!
Associate Producer - New World Interactive
User avatar ultranew_b
Posts: 1389
Images: 17
Member since: 04.04.2010, 18:17
Location: Canada Eh !
Likes: 21

Postby ultranew_b » 23.12.2010, 02:04

Very nice work !

Textures are top notch !

User avatar Talvipakkanen
Executive Producer
Executive Producer
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 8

Postby Talvipakkanen » 23.12.2010, 11:42

Lot of cool stuff in this moody video :love:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar aNoN_
Senior Developer
Senior Developer
Posts: 909
Member since: 14.11.2007, 03:25
Location: Sweden
Likes: 1

Postby aNoN_ » 24.12.2010, 01:15

LOL, for how many years did you work on this map once again?

Looks great mate ;)'

Edit: Am also gonna leave a little feedback on your latest pics. Maybe you should increase the contrast a little bit. Also you may want to add a slightly depth of field to focus your level for closer range and whats close to the camera and not what's behind and further away.
Last edited by aNoN_ on 24.12.2010, 01:47, edited 1 time in total.
User avatar VinoBob
Posts: 1764
Member since: 11.03.2009, 19:43
Location: in da hood
Likes: 25

Postby VinoBob » 17.01.2011, 22:50

Great work, i was astounded right at the first time i saw it, and i has became more then i thought. The textures are awesome, and the level design is also preety atmospheric.

Will this be released ?
"I gots to talk. I gotta tell what I feel."
User avatar Devil I Know
Junior Dev
Junior Dev
Posts: 370
Member since: 21.01.2009, 17:31
Location: Germany
Likes: 15

Postby Devil I Know » 22.01.2011, 00:07

I would like to see some ponds in the street and may be a runlet. In addition may be some water coming from the buildings or out of a drip rail. Apart from that it is simply impressive/awesome.
Last edited by Devil I Know on 22.01.2011, 05:04, edited 10 times in total.
Feature List EaaS:

User avatar aNoN_
Senior Developer
Senior Developer
Posts: 909
Member since: 14.11.2007, 03:25
Location: Sweden
Likes: 1

Re: [WIP] Industry Map (last screen and HD video 22dec/2010)

Postby aNoN_ » 16.03.2012, 00:43

How goes it bro? Can't wait to roam around your industry map :)
User avatar The Vulture
News Posters
News Posters
Posts: 3946
Images: 0
Member since: 30.07.2008, 00:36
Location: Sthlm, Sweden
Likes: 48

Re: [WIP] Industry Map (last screen and HD video 22dec/2010)

Postby The Vulture » 16.03.2012, 00:56

And here we go with bumps. Please don't do that.

Darfid - Last visited: 21.09.2008, 12:32. EDIT: Well, he's been posting in 2011 but not since the relaunch of the site, hence the misleading 'Last visited'. Either way it was a long time ago.

/Closed - Darfid, just PM me or any other mod if you want it back open.

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