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Rainy Days - Cry files available

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Chrjs
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Rainy Days - Cry files available

Postby Chrjs » 01.06.2008, 19:08

DOWNLOAD
Non-Installer-Version

The cry files

With our .Cry files you're able to open the mod in the editor, to take a look at our maps or just to play it in the editor or to modify it for yourself.
I hope this is a help for beginning modders, so they can see how we did some things. And if you ever find a way to improve things in Rainy Days,
please don't hesitate providing them to us Smile

IMPORTANT: Before you copy the files into the folders, you have to rename the two existing "terraintexture.pak" into "level.pak",
overwrite the "filelist.xml " with the new version of the download



Temporary solution for the heli bug at the end:

The choppers don't have collisions, so the fg checks the surrounding area, if there is a gauss particle, and makes the heli destructible. With collisions, thy fly into themselves and crashed always cause of the bad ai. But if your pc is to fast, the gauss particle come flys to fast for the fg. We lowered down the speed from 6000 to 700 but it seems, that every pc need to have an own speed... If there is an option to solve this nighmare bug, we would upload a fixed version, but the only thing you can do is to try this attached file and replace the "Scripts>entities>Items>XML>Ammo" xml in the GameData.pak in our mod folder.
Or, the easiest way would be to enable Antialiasing or something, that will slow down your pc to 25-30 fps. :tongue:




After I finished The Harbour I'm working now together with Hamers/NecroPat21 and Jaco_E at the next level.
They'll help me with the FlowGraphs (Hamers), cutscenes (NecroPat21) and the AI navigation (Jaco_E). :easter:


The four most important features are the story, the rain scenario, the teamfights and the different gameplay parts.
I have written about 11 pages of dialogs an they all will be synchronised, but only in german with english subtitles. ;)
By comparison - the harbour has only one page.

The map will be played in a big valley with banana plantations in the centre. You start in a cave, before a huge waterfall plunges into the depths of the valley. After leaving the cave, you are in the valley, but you first go separate ways from your team because of a special assignment, but later you regroup in the banana plantations. You will fight alongside Major Cafferty and the Marines under his command. I think it's important that the player has access to a variety of gameplay situations, so there will be a tank battle, and a short stealth mission too.

Rainy Days will not be like a normal singleplayer map, (Which is basically running across the island and killing all the enemies), it would instead be more like my first map ''The Harbour''

It should include something special with the team battles and the rain scenario. There will be nice level design and very good gameplay, unlike other maps where is an awesome amount of Level design, but it does not have any exciting gameplay situations.

In the last weeks we started an alpha test with a few people from Crymod and Crysis-hq.
Most of them are enthused and we got some great feedback to improve the level and fix the bugs.

Originally posted by VengenceBot
definitly worth the wait! the level design is superb!


Originally posted by Jodob
It's ingenious how they create such an absorbing atmosphere by using the normal assests like palms or banana plantages... The interaction with the NPC's and the world is very dynamically...


Originally posted by Dxslayer
... you guys really did make the atmosphere depressing, especially after that one scene ;)


I'm always be happy about feedback ;)


Trailer:

[YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BZl1ZfONBXU&hl=de&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BZl1ZfONBXU&hl=de&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

http://www.vimeo.com/1774428

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And two screenshots from the Intro
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These screenshots are from the third and last part:

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Update 16,11,08:
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Update 01,02,09:
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Update 30,03,09:
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Trailer 2009:
[YOUTUBE]<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/tKjtvyHFkIw&hl=de&fs=1&rel=0&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tKjtvyHFkIw&hl=de&fs=1&rel=0&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>[/YOUTUBE]


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[YOUTUBE]<object width="1280" height="745"><param name="movie" value="http://www.youtube.com/v/OwVCiFTYGAs&hl=de_DE&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OwVCiFTYGAs&hl=de_DE&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/YOUTUBE]
Last edited by Chrjs on 12.02.2011, 14:18, edited 53 times in total.
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Arrecoolast
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Postby Arrecoolast » 01.06.2008, 19:09

Sounds very good. :D
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Deodys
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Postby Deodys » 01.06.2008, 19:12

Nice detail you are very talented.
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korg23
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Postby korg23 » 01.06.2008, 21:49

That's great news, keep up the good work guys.

Looking nice so far too. :))
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Illerztam
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Postby Illerztam » 01.06.2008, 22:24

if you make this map better than the harbour i´d be amazed :tongue:

but one tip make the AI spawn a little further from you (as in the harbour i couldn´t snipe at all :easter:)
and you could see the AI spawn (a litte - )
Last edited by Illerztam on 01.06.2008, 22:25, edited 1 time in total.
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Rad15
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Postby Rad15 » 01.06.2008, 22:49

dude i cant wait for this :) You some talent, keep it up.
ATI 6870
6GB DDR3 RAM
Intel 920 i7
1000 Watt PSU Thermaltek
Cosmos S Case
24 Inch Screen
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Aex
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Postby Aex » 02.06.2008, 11:39

I just finished The Harbour, and it was great fun. A little heavy on the enemies, but it was still enjoyable. Can't wait for the next installment, the screenshots are looking great!
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Chrjs
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Postby Chrjs » 10.06.2008, 17:00

Thanks you all for motivating me. :)
I have one new picture from the beginning...
What do you mean, shall it be misty or is the sun shining picture better?

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Redemption
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Postby Redemption » 10.06.2008, 17:26

Looking good, I personally like the sunny one better.
alfie
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Postby alfie » 10.06.2008, 18:32

sehr schön, ich liebe die lätzte foto's
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korg23
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Postby korg23 » 10.06.2008, 20:02

Sunny :D
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ben72227
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Postby ben72227 » 10.06.2008, 23:03

Sunny ;)
Current projects:
Casus Belli
Apheleon (former Space Cowboys/Petrograd guys)

My portfolio
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Chrjs
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Postby Chrjs » 10.06.2008, 23:19

Okay I'll take the sunny settings for the beginning. ;)
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Flamers
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Postby Flamers » 11.06.2008, 00:19

looks great u should put in an LTV sequence aswell

I would love to voice it in English but I would sound like an idiot rofl

Flamers
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Chrjs
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Postby Chrjs » 15.06.2008, 23:47

I build the beginning from the map very free so you can walk on different ways or drive with an LTV ;)
Later there comes a tank sequence too.
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