Originally posted by ben72227
Why can't you get the water to go away? ?(
No matter how you make your level if you set the water level to 0, or even a negative number, remove the textures, turn off wind, etc.etc... the game engine still puts an ocean at elevation zero.
To counter this I have to move all the object up to around 500 elevation so that it lowers the chance that you will ever notice.
There are a few other bugs with space type levels.
If you try and leave the moon in the game then you end up with two moons! One opposite the other in the sphere. I think that the game engine only uses a texture for half of the sky and then mirrors it on the other side.
Well I replaced the moon texture with the earth so that it remains fixed in space, which looks a lot better then if I textured a sphere. But then you end up with a second one up-side-down if you happen to turn around and look the other way.
So I made a huge wall on that side and textured it with stars that match the existing stars to hide the 2nd earth. It turned out pretty good doing it that way.
The space station currently as shown is made up of nearly all flat wall pieces, pipes, and beams from the carrier model. Re-textured and scaled properly.
The interior model for the station will be tough, as you will have to able to navigate inside, as well as look outside and still see the space station.