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andyd151
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Postby andyd151 » 01.11.2008, 23:12

oki doki, i got to go now cya
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Papas
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Postby Papas » 01.11.2008, 23:12

Originally posted by andyd151
oki doki, i got to go now cya


Cya andy :)I will contact u for my decision :P
Last edited by Papas on 01.11.2008, 23:13, edited 1 time in total.
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
GTLi
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Postby GTLi » 02.11.2008, 11:29

Originally posted by papas_greece
The only thing that i am sure about it is that i am gonna help u even i dont join the team :)


Thats what i was going to say. :D
Anyway, ill help you as best as i can. Dunno about joining the team tho.
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Jos osaat suomea, olet kova äijä. Perkeleen kova.
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andyd151
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Postby andyd151 » 02.11.2008, 13:08

ok no probs
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andyd151
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Postby andyd151 » 02.11.2008, 16:48

todays stuff:

finish all my homework :))

so now ive been working a bit on a construction site the NKs are using, and you hav to find out what they are doing there.

pictures are no good :( i can never get a good angle o well
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dump.jpg
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cafong
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Postby cafong » 02.11.2008, 17:17

Use cast-shadwos! Make a tick in the properities, also at the vegetation-objects.

Then rework vegetation, use gras (bigpatch_medium) and tick "use terrain color" in the properities. If you want to create a deep forest, then don't use gras, you should put branches and leefs on the ground.
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andyd151
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Postby andyd151 » 02.11.2008, 17:19

yer... ok... thanks...
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Papas
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Postby Papas » 02.11.2008, 19:38

Well,the pics are fine.Just nned to use different textures(try forest hills),much vegetation as it is an island
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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andyd151
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Postby andyd151 » 03.11.2008, 20:31

forest hills looks horrendous when i use it
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Papas
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Postby Papas » 03.11.2008, 20:33

Originally posted by andyd151
forest hills looks horrendous when i use it


Whats ''horrendous''? ?(
If it is horrible u need to send me a screen(make sure u put a good material to it and then assing it
If its good..i dont know :tongue:
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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andyd151
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Postby andyd151 » 03.11.2008, 20:35

ill msn you the pik when we chat
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andyd151
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Postby andyd151 » 04.11.2008, 19:33

couple more pictures on 1st post. ive done the objectives (secondary and primary) and a bit more on the ai around the building site. patrols and music and stuff.
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Papas
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Postby Papas » 05.11.2008, 10:01

Nice to see you making many updates day by day!
They looking nice :)
But cast shadows?xD
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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andyd151
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Postby andyd151 » 05.11.2008, 10:03

yer dw everythin has cast shadows now, i just havnt re-done the piks. i will do some of them now if my comp starts working...

EDIT: ok ive updated some of the 1st post pictures
Last edited by andyd151 on 05.11.2008, 10:11, edited 1 time in total.
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andyd151
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November 7th Update

Postby andyd151 » 07.11.2008, 20:26

Friday November 7th Update


Yesterday and today ive been working on another section of the map, where the NK special forces are based. I have found some tents that ive never seen before on anyone elses maps, so i decided to use those because they fit in quite well.

I have been experimenting with the AI:Anim node, and now i can add more character to oppsing forces.

If you are sneaky enough, you can kill some of them without the others knowing. theres still quite a bit of work to do, but i think its taking shape nicely.
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uppath.jpg
uppath.jpg (129.43 KiB) Viewed 262 times
sleepy.jpg
sleepy.jpg (55.4 KiB) Viewed 259 times
overview.jpg
overview.jpg (113.38 KiB) Viewed 257 times
mapread.jpg
mapread.jpg (105.48 KiB) Viewed 271 times


 
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