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Fulcrum New version 1.1 Released

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squeak_38
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Postby squeak_38 » 10.11.2008, 11:59

yay.. you kept my advice about the veg colour.. lol

k.. one crit to help out.. in the 2nd and 3rd pic, he textures look kinda odd.. im not sure y tho
i think it may be either the material u used (maybe i just cant see cus of the elevation/ angle) and some of the spots where the textures meet look abit odd
Very high effects on low settings, The Ultimate Low Config
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andyd151
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Postby andyd151 » 10.11.2008, 18:41

yer i agree with you there. im no good with tetures :( o well at least im slowly learining. thanks for all the feedback
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Papas
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Postby Papas » 12.11.2008, 20:39

Any updates? :rolleyes:
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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andyd151
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Postby andyd151 » 12.11.2008, 21:37

[FONT=tahoma]12th november update[/FONT]

all i have done today is bulk out the vegetation a bit more and sum more stuff with the AI (patrols and the like)

i cant figure out how to end the mission, so any suggestions are welcome.

also ive added more veg to the beach cos it was looking a bit bare.

and i thought 8 suit enemies might be a bit over the top, so ive switched a couple to normal grunts (SMG and LAM)
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site.jpg
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nkbase.jpg
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beach.jpg
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Papas
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Postby Papas » 12.11.2008, 21:59

Thanks!
Wellthe beach is perfect!Good job there.
The environment is well placed.Now you just have to fill these places with small things for example like barrels etc
About the mission we would like more information
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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CoD511
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Postby CoD511 » 13.11.2008, 04:34

Looks a lot better than when I first saw it :) And as to how to end the mission, maybe the player drowns or get's hit by a car? :tongue: Seriously, we need more of those endings :P
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Papas
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Postby Papas » 13.11.2008, 17:03

Originally posted by callofduty511
Looks a lot better than when I first saw it :) And as to how to end the mission, maybe the player drowns or get's hit by a car? :tongue: Seriously, we need more of those endings :P

Yeah!No happy end :tongue:
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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Geo Piskas
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Postby Geo Piskas » 13.11.2008, 17:20

U need to work on that TOD

keep it up!
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andyd151
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Postby andyd151 » 13.11.2008, 19:34

[FONT=verdana]November 13th Update[/FONT]

Thank you for feedback.

In what way can i improve the TOD?

The main objective is to assassinate a certain guy.

Also i have decided on an ending, so here is the entire mission (might change 1 or 2 things, but this is taken straight from the objective xml)

1st Primary Objective

Head north-west towards the North Korean main base. Expect heavy resistance.

(This activates straight away. completion occurs when you wipe out the first wave of NK, and activates 2nd primary and 1st secondary)

1st secondary


There is heavy enemy activity on that hill. Take them all out and search the area.

(This isnt compulsory, but if you do it then you find a map showing the NK hidden supplies and nanosuit base and activates them on your map)

2nd primary


You know the targets location. Gather more intel or head towards the base.

(This is "completed" when you enter the NK complex. an Ltv dives past in the distance with the NK commander in it. this opens the 3rd primary.)

2nd secondary

Go to the supply points if you need more equipment.

(Shows 2 yellow spots on minimap, leads to supplies of DSG1 and SMG ammo, along with frags etc)

3rd secondary

The NK Special forces are located here. Take them out to make your assault on the base easier.

(There are 5 suit enemies and 2 grunts. inside the buildings are wepons and equipment stuff. If you dont do this, then a truck full of suit enemies attacks you when you go after their leader)

3rd primary

That was him in the Ltv! Take him out!

(Locks on to the enemy commander, who turns to fight you with loads of troops with him. Kill, him and the troops, and the mission is over. Cutscene of nomad leaving the island.if i can do a cutscene properly.)


_____________________________________

Ok thats the storyline simply. Any feedback and suggestion are welcome.

I tried to make the secondary objectives worthwhile, because in most missions it doesnt matter weather or not you do them. I wanted mine to actually effect the mission.

And i need advice on the TOD if it looks bad...

I might not update for a while now, cos its almost my bday!! :] :) :))
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Papas
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Postby Papas » 14.11.2008, 23:41

Well there are good missions but u can make them more complicated i think.
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
GTLi
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Postby GTLi » 15.11.2008, 00:23

Im happy to see you are making progress :)
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Jos osaat suomea, olet kova äijä. Perkeleen kova.
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andyd151
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Postby andyd151 » 15.11.2008, 00:27

forget what i said here
Last edited by andyd151 on 25.11.2008, 20:51, edited 1 time in total.
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Papas
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Postby Papas » 16.11.2008, 00:56

Originally posted by andyd151
Originally posted by GTLi
Im happy to see you are making progress :)


the thing is, im not. im gettin anoyed now because i cant make enything look as good as all the other stuff here, so i think im just gonna give up...


Why mate?
You just need to be patient andy!
Everything its fine
:][FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT] :xmas:
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revange
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Postby revange » 16.11.2008, 00:59

come on, man don't quit
your map looks fine, like papas_greece you said have to be patient
Last edited by revange on 17.11.2008, 21:28, edited 1 time in total.
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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andyd151
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Postby andyd151 » 17.11.2008, 21:24

and forget this as well
Last edited by andyd151 on 25.11.2008, 20:51, edited 1 time in total.


 
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