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[WIP Mod] Carrier assault (Revived!)

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Dxslayer
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[WIP Mod] Carrier assault (Revived!)

Postby Dxslayer » 22.11.2008, 01:37

UPDATE SOON
Last edited by Dxslayer on 18.03.2009, 08:09, edited 1 time in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Dxslayer
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RE: NK Carrier assualt

Postby Dxslayer » 24.11.2008, 03:01

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:10, edited 3 times in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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TerrorBlast
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Postby TerrorBlast » 24.11.2008, 14:51

looks pritty cool, but you might drop the grain level, or maybe use a trigger to turn it of when your in a building :P


Looking good, dont forget to use trackview for special events like crashing planes ^^ :P and maybe some other stuffs :P
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Postby alfie » 24.11.2008, 15:38

that first screenshot has a cod4 feeling to it :) which I like.
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skill3ss
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RE: NK Carrier assualt

Postby skill3ss » 24.11.2008, 15:59

this level looks good... its nice to see a change of scene ... not all islands for once :) anyway keep up the work
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Dxslayer
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Postby Dxslayer » 24.11.2008, 18:14

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:10, edited 1 time in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Fortran
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Postby Fortran » 24.11.2008, 18:47

Nice job, I would say leave it as is, no aliens, force the player to use stealth on the carrier. With some decent flowgraphing you could make it if he alerts too many of the US the whole boat will begin searching for him to kill him.
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Dxslayer
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Postby Dxslayer » 24.11.2008, 18:48

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:10, edited 3 times in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Black Rainbow
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Postby Black Rainbow » 24.11.2008, 18:49

Strange, but I believe this is actually the first mod where you play as NK...
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Dxslayer
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Postby Dxslayer » 24.11.2008, 18:52

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:10, edited 2 times in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Fortran
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Postby Fortran » 24.11.2008, 19:10

Embeded your videos for you. Click edit on that post to see how its done. Basically just press the "YouTube" button and enter the video ID of your video....for example

http://www.youtube.com/watch?v=ph03UTJKSWI
would become

Code: Select all
[YOUTUBE]ph03UTJKSWI[/YOUTUBE]
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Dxslayer
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Postby Dxslayer » 24.11.2008, 19:11

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:10, edited 1 time in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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Fortran
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Postby Fortran » 24.11.2008, 19:14

Originally posted by dxslayer
Yeah I could do that, as you could tell I did that in the 2nd Video I uploaded, Should I add 3 NK Nanosuits to help out the player?

p.s. This level was inspired by CoD4's Boat level, I was going to use a Kaunti but that has a very little amount of rooms


Yes that would be pretty cool :) As long as you make them killable so you can loose your team if you screw up. This could be a very nice mission if you plan it well. Great work :)
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Postby Dxslayer » 24.11.2008, 19:16

Read 1st post
Last edited by Dxslayer on 18.03.2009, 08:11, edited 1 time in total.
I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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revange
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Postby revange » 24.11.2008, 19:53

looks good, what will be the starting weapons?
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