Originally posted by icomrade
that looks fanatastic but what fps do you get on veryhigh?
There is a reason I want this to be a potential benchmark ...
Talking about picture 1, because it is the heavist,
on Fullscreen I get about 15 FPS with Medium (HDR on) and about 8 FPS with Very High.
The Triangle count is about 1.5 mio with Medium and up to 3.5 mio with Very High, it peaks up to 4.0 once. This might sound very bad, but in fact those trees (European Nature Pack) do not have as good LODs as the Crysis Palms do. And also, as this is a map for TOD-artists i used several layers of grass with quite a big view distance so it looks nice.
Now the FPS are not representative because stock Crysis runs about the same with my current config. I have a Pentium D (worst DualCore ever - simply 2 Pentium 4s) which is underclocked to 2.5 Ghz right now and is a great bottleneck.
This map is not really "finished", it's only one side that's populated with trees and stuff. If anyone wanted this to be a gameplay map you could easily cut down View distance and grass etc.
Ok, running my CPU at 3.4 Ghz makes it run with 10 FPS at Fullscreen with 4.0 Mio polys.
About 10 FPS at stock Crysis with some view on "Village" with about 2 mio polys.
The map is about 40 mb with the vegetation right now. Anyone who wants to record a video for me? (The map does not run significantly worse than the normal crysis if your CPU is the bottleneck i guess)