thanks for the awesome ideas psyphtoix
as always u have some really creative and original ideas..
making a note to finish the brain removal machine and somehow plug it into your brain to have your ideas lol
i had some similar ideas ..subway tracks running past the underground proto and had even connected the subway to the back entrance of the underground proto and thought i had the solution nailed...was close...even had started making an undeground parking lot...thought it had a lot of potential
pity some posts got lost in the crash..i have the elevator working...ended up being fairly simple ..just tedious..but what i dont like about it is that you don't "stick" to the moving step and end up sliding off them and staying in the same place...so it looks real..but the functionailty in game sucks...not sure if i will keep it or not
other major major problem is...i couldnt fix the FPS bleeding between the ground floor and the subway...so the entire subway was deleted to get my fps back ...with the detail in the subway dp's were hitting 3800 and FPS dropped to like 20
another reason for deleting the subway is that it looked good but made the map huge..the original plan was a map that 8 to 10 people could play in and focus the gameplay inside the energy building...the subway ...and even the shopping mall...don't really help keep the action in a tight spot...so besides looking pretty they are not helping the gameplay
i'm now trying to come up with a plan on how to have a bunker in the shopping centre..thinking like an admin section within the mall...high security or something
what i did come up with was that i have a number of ATM's inside the energy building and around the town...if I can work out a plan for the bunker inside the shopping mall..i could place buying areas (as per your idea) around every ATM to make them "real" and link them back to the mall bunker to give it a strategic angle otherwise no one will ever go and capture it
i did download your bunker...thanks dude.
was thinking once i sort out the buildings that maybe i could chuck the map past you for final ideas and help with the multiplayer functionality :unsure: