Originally posted by psyphtoix
Is there one of these cores per energy site? I really like the idea, will they be destructible in some way?
If it's possible to link hitpoints to the control panel, you could add a real tactical sabotage element. My impression would be control panel takes enough damage : starts sparking and cores stop moving : within a minute or sooner the cores not in the water are glowing/shaking then boom, if you're within 20m or whatever, you're toast. Disable's an energy site or halves the power output, etc.
I'm not sure if you could attach hitpoints that way, you could certainly adapt the cores into an end-game situation. Capturing the prototype activates the enemy core panel, rush over there and hit the button, cores stop moving, defend the area until boom, nuke, you win. Not having enough energy stored means the cores cannot charge and don't go critical.
Not sure if this could be implemented but it's an interesting concept. That last image did that, heh.
Originally posted by Zippy24
Great map bladestar, I've been a big fan of your work. With a great blend of unique gameplay and visuals I am sure people will love this map.
Keep up the great work.