very interesting on the capture areas..when i get that far i will re-read your discoveries..could be very useful :cheesy:
regards the logo...my friend did the pic for me... i copied the material from the Proto sign and swopped out the diffuse
the new map name is going to Poseidon_Conflict ..thanks to your ideas dude!
so far on the top level..the steam press thing animation FG's are neaerly done (got a fix today from wootwoots on the scale down node - thanks wootwoots!) - this machine produces the reactor core rod blanks
from there it drops down through a gate to a conveyor that moves the blanks accross the building - built the FG animation last night
from there the core rod blanks get taken to the machine that makes them radioactive (still working on it)
the energy for this comes from the 2 energy sites and the monster tranformer/turbine generators (animations done)
from there it enters the control room - fg animation done
these provide power to the proto facility below ground level and to the bases and surrounding buildings
the used blanks drop through the floor and will be animated to drop onto a pile of them underwater (still to be done)
tons of work still to do and the FG work is extremely slow coz i'm that useless and adjust them a million times to get them right lol
am thinking of getting the surrounding buildings started tonight..need a break from FG's and detail work
will try and post some screenies when i have enough of an area built
thanks for all your ideas and feedback..helps a huge amount!
here's a rough version of a miami look...