Geeman wrote:Wow that's interesting... so the WindVector would effect the sand enough to make those squares visible. I see I will have my hands full if I decide to create something in CE3.
Talvipakkanen wrote:Nope, terrain and vegetation issues are separate and don't affect each other. There's no sand on the ground whatsoever; layer texture and material just need to be set up properly.
There are dust clouds in Crysis but not dust lingering on ground, iirc.Geeman wrote:...
Actually I never thought about that before, but I have never noticed sand blowing with wind in either Crysis or Crysis 2. That I can recall?