Thanks. About the workflow, I don't know what to say. It's nothing special. If anybody has a question I will answer here.
I also use a custom Depth of field and custom motion blur. What that means is I modified the Depth Of Field and Motion Blur file in Crysis - for a better quality.
And I also use a Vignette - That dark round that surrounds the pictures. At first I did that in post processing - after the capture was done. But then I realised I can do that very well inside Sandbox in real time.
Also each camera has a different FOV to simulate how a real shooting is done - using multiple lenses depending of each shot.
Originally posted by Hawkeye|Puppy
however the blur on the 3rd pic is a bit too heavy
NO. It's not to heavy at all. In fact in many of my scenes it's too little. For a game level - yes it would be to much . But look - in movies the DOF effect would be far more pronounced. And don't forget that also is dependent of the zoom or type of the lens.
Some pictures from the LOST show
Here - no blur at all - because they used a wide lens :
Here - tons of blur because they used a 300mm lens or more :