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Brass Knuckle!

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euroshopper
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Brass Knuckle!

Postby euroshopper » 30.03.2009, 17:07

Hi, I made a brass knuckle in max today. I'm a noob so it's kinda ugly, but if you are a "pro" please give suggestions so I can improve my model! :easter:
Last edited by euroshopper on 30.03.2009, 17:08, edited 1 time in total.
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revange
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Postby revange » 30.03.2009, 17:08

nice, it's looking good, i would like it more if it was just a pure one(without those points)
Last edited by revange on 30.03.2009, 17:09, edited 1 time in total.
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euroshopper
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Postby euroshopper » 30.03.2009, 17:09

Yeah I thought someone might like that so I saved one without those:P
Last edited by euroshopper on 30.03.2009, 17:10, edited 1 time in total.
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Postby euroshopper » 30.03.2009, 18:41

Here's the knuckle without the "spikes"!

Please give me lots of critics so I can get better at this^^
Torn1942
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Postby Torn1942 » 30.03.2009, 18:50

looks great euroshopper , best of luck to you :D
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euroshopper
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Postby euroshopper » 30.03.2009, 19:35

Here's almost the same pictures but with higher resolution.

What kind of texture should it have? Chrome or something?
Last edited by euroshopper on 30.03.2009, 19:36, edited 1 time in total.
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revange
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Postby revange » 30.03.2009, 19:54

yeah chrome, gold would also be nice
or make a bloodmetal texture
Last edited by revange on 30.03.2009, 19:54, edited 1 time in total.
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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euroshopper
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Postby euroshopper » 30.03.2009, 19:59

I can't find any good textures, are there any good sites for free textures?
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revange
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Postby revange » 30.03.2009, 20:02

try this http://www.cgtextures.com
but it has a Dl limit par day
Last edited by revange on 30.03.2009, 20:03, edited 1 time in total.
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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euroshopper
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Postby euroshopper » 30.03.2009, 20:04

Thanks, have look through it already but I think I found a "good" one.

Edit: I am a complete noob at texturing, getting strange texture on my model. Can anyone direct me in the right direction to start texturing etc?
Last edited by euroshopper on 30.03.2009, 20:31, edited 3 times in total.
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euroshopper
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Postby euroshopper » 30.03.2009, 21:56

Hey, when I'm trying to export a model (not the Knuckle) I get some errors and when I'm putting it in the level, it's there but it looks a bit weird.

I saw something about that in another thread but couldn't find it.

Let me know if you want a screen shot at the "house" in game.
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euroshopper
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Postby euroshopper » 30.03.2009, 23:52

Okey, I know I post very often but......

Here's the "house" in game. As you can see it's some strange "shadows" on the surface.

i have not assigned any texture on it.
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Postby euroshopper » 31.03.2009, 03:24

Is there a "tool" in 3ds max like "Intersect with model" from Sketchup pro?
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Postby Graph » 31.03.2009, 15:01

that depends.
i think you are talkin about Geometry/Compound objects/Pro Boolean or Pro Cutter.

btw is that max 2010 is see there? isn't that supposed o be released in 4 days or so?

the errors are from missing UVW maps or missing smoothingGroups.

there you have everything you need for texturing: http://www.youtube.com/profile?user=cipsb&view=videos&start=40
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euroshopper
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Postby euroshopper » 31.03.2009, 15:32

Okey, the thing i want to accomplish is like... I have a wall and a pre made window. I put the window in the wall and then I attach the window do the wall. But when I'm gonna erase the polygon inside the window it selects the whole side of the wall instead of just a little square in the window... I'm terrible to explain things so I hope you understand.

No it's max 2008.

Are smoothing groups when you select a object and selects all polygons and scroll down to auto smooth (i think) and press the button? UVW maps I don't know what it is.

Thanks anyway Insanto!


 
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