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Talvipakkanen
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Assets by Talvipakkanen

Postby Talvipakkanen » 15.06.2009, 17:09

Zip-line. For convenient transportation over ravines, canyons and other challenging terrains  :happy:

Watchtower consist of several modules by which the tower can be assembled in various configurations.

Mg-bunker has three modules. Walls and roof form a single unit and two different front armors can optionally be attached to it.

Spotlight is a combination of half a dozen modules with controlling flowgraph, and is usable and pointable by player, even in action. Package contains a prefab for easy setup.

Door. Scalable to barrack, cantine and office buildings, possibly others too. Includes the door and optional frame side hinge part.

Assets are downloadable from filebase:

--
Special thanks to amorilia and seith for making the Blender cgf scripts.
Last edited by Talvipakkanen on 24.04.2012, 22:40, edited 93 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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iron_war_lord
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Member since: 27.02.2009, 19:14
Location: South Africa
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Postby iron_war_lord » 16.06.2009, 19:09

looks really great, but it looks generic. Needs some more touch to it, add more structure to the bottom and add a table or some sort of sensible prop up in the tower...
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Talvipakkanen
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Location: Oulu, Finland
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Postby Talvipakkanen » 16.06.2009, 20:49

Originally posted by iron_war_lord
looks really great, but it looks generic. Needs some more touch to it, add more structure to the bottom and add a table or some sort of sensible prop up in the tower...


Thanks for you comment.

Nowadays, when lot of things in levels has become generic, i think it means those things look like they should be. But yes, it is a watchtower :P

I've thought of making a set of base blocks under the tower, but in Objects there already is suitable pieces, and i prefer to keep this simple and efficient. Maybe...maybe not.

A table is too much for a watchtower, but a small triangular shelf on a corner for ammo etc. would be a good addition. If needed, more props can be added from Objects.

A new spotlight might also be a touché. Let's see...
Last edited by Talvipakkanen on 16.06.2009, 20:53, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 17.06.2009, 15:40

A half-made spotlight... may change a lot.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
Darisaplis
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Postby Darisaplis » 17.06.2009, 18:39

Well it looks good but there are already 2 or 3 diferent watctowers in Sandbox editor Why create this one?

Anyway it's nice :))
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Talvipakkanen
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Postby Talvipakkanen » 17.06.2009, 20:46

Originally posted by Darisaplis
Well it looks good but there are already 2 or 3 diferent watctowers in Sandbox editor Why create this one?

Anyway it's nice :))


Thanks :))

Well, i'm bit bored about those standard models. Seen them, and want to see something different. And they are so generic :P
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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TerrorBlast
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Postby TerrorBlast » 17.06.2009, 20:47

Looks pritty cool, but due to the light effects i cant see the full potential of it
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Talvipakkanen
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Postby Talvipakkanen » 17.06.2009, 20:59

Originally posted by TerrorBlast
Looks pritty cool, but due to the light effects i cant see the full potential of it


Images are quite bad... true. If you want to see something more clearly, please tell what and how, and i make better images.

Anyway, will post more images with *hope* better lighting.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 18.06.2009, 00:00

Couple of images from my newly established studio :D

Spotlight base with some texture on it, which, i think, will not be very accurately textured by me. Major surfaces are the most important due to small size of the model, ~25 cm.

EDIT: images replaced with more efficiently packed versions.
Last edited by Talvipakkanen on 26.06.2009, 14:12, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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The Vulture
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Postby The Vulture » 18.06.2009, 00:18

Haha, at first I thought Watchtower was the name of a map and when I saw the pics I was like "Oh, no..."

Now I'm fully aware that this is a model, and it looks cool! Keep it up.
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Talvipakkanen
Executive Producer
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Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
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Postby Talvipakkanen » 18.06.2009, 00:44

Thanks Vulture, i'll try KIU.
As a map name it sounds fine too... somebody make one :love:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 18.06.2009, 03:41

Spotlight wipped. Still slightly rough. Yawn...

EDIT: images replaced with more efficiently packed versions.
Last edited by Talvipakkanen on 26.06.2009, 14:16, edited 1 time in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 18.06.2009, 16:31

With a handle. Good enough?

EDIT: Hmm, the base axle seems to be popping up. Needs fixing.
EDIT2: images replaced with more efficiently packed versions.
Last edited by Talvipakkanen on 26.06.2009, 14:17, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 21.06.2009, 12:29

Spotlight released. Link to asset download here.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 22.06.2009, 20:49

Updated images of watchtower in first post. Comments?

BTW: The structure is now modular. Sides and shelves can be used in any combination and ducts are a separate part too.
Last edited by Talvipakkanen on 22.06.2009, 21:05, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


 
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