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(N2) Nanosuit 2 NEED HELP GETTING this n-game (9/15/09)

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Tmarsh388
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Need Help

Postby Tmarsh388 » 15.09.2009, 22:34

Im still have a hard time getting this in-game. Every time I import it into the Editor it says fail. It just shows up as a yellowish orange ball thing????
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Some of my work
Nomad "Jake Dunn"
Female Nanosuit
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Vert-X
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Postby Vert-X » 15.09.2009, 22:37

Export it as cgf or chr and load it.
That should do it actually.
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Tmarsh388
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Postby Tmarsh388 » 15.09.2009, 22:40

Originally posted by Vert-X
Export it as cgf or chr and load it.
That should do it actually.


I did that! Im using the Blender plug in for crysis. I export it as a .cgf because thats my only option .chr isnt a choice for me.
~~~~~~~~~~~~~~~~~~~~~~~~~
Some of my work
Nomad "Jake Dunn"
Female Nanosuit
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Tmarsh388
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Postby Tmarsh388 » 16.09.2009, 03:33

anyone?
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Nomad "Jake Dunn"
Female Nanosuit
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Cry-Havok
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Postby Cry-Havok » 16.09.2009, 03:54

You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.

I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good...
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.BAD.Ronin
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Postby .BAD.Ronin » 16.09.2009, 03:58

Looks awesome. But Nomad needs to lay off the donuts LOL!
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Tmarsh388
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Postby Tmarsh388 » 16.09.2009, 04:02

Originally posted by Havoksage
You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.

I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good...


Its worth a shot right lol
~~~~~~~~~~~~~~~~~~~~~~~~~
Some of my work
Nomad "Jake Dunn"
Female Nanosuit
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Cry-Havok
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Postby Cry-Havok » 16.09.2009, 04:44

Originally posted by Tmarsh388
Originally posted by Havoksage
You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.

I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good...


Its worth a shot right lol


lol... yes it is. I may be able to get someone on my mod team to weight it... either way I can get it ingame.
Joe Garth - Crytek Cinematics Artist

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Tmarsh388
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Postby Tmarsh388 » 16.09.2009, 06:01

Originally posted by Havoksage
Originally posted by Tmarsh388
Originally posted by Havoksage
You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.

I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good...


Its worth a shot right lol


lol... yes it is. I may be able to get someone on my mod team to weight it... either way I can get it ingame.



Keep me up to date on progress and thanks again!
~~~~~~~~~~~~~~~~~~~~~~~~~
Some of my work
Nomad "Jake Dunn"
Female Nanosuit
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Tmarsh388
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Postby Tmarsh388 » 30.01.2010, 01:09

still need help with this one
~~~~~~~~~~~~~~~~~~~~~~~~~
Some of my work
Nomad "Jake Dunn"
Female Nanosuit
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BlackRaven117
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Postby BlackRaven117 » 07.02.2010, 12:32

Hey,I am very interested in yor N2 model,and,I was thinking I could help ya find a Weigher/skinner/importer for ya if you can give me the model to examine it!
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Silent.
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Postby Silent. » 09.04.2010, 15:34

This looks really awesome! Any word on when it will be released?

Have you got it rigged and setup in game yet either?

Keep it up though.
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Cry-Styves
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Postby Cry-Styves » 09.04.2010, 15:40

It looks fantastic :D

I would definitely do the rigging and all that, but my exporter is being a pain and won't properly export working player characters.
Last edited by Cry-Styves on 09.04.2010, 15:45, edited 1 time in total.
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Olli.
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Postby Olli. » 09.04.2010, 19:08

export as cgf, move the cgf to your mod directory, load your mod (-mod yourmod in editor shortcut) open editor, place model.

youll also need to make a material for it
http://www.TriangulateMesh.com
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mothermonkey69
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Postby mothermonkey69 » 12.04.2010, 01:50

amazing, looked even cooler after you textured it.
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