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Cannabis Plant - Updated 14th Jan 2010 - Flowgraph based pla

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Graph
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Postby Graph » 15.10.2009, 20:29

nice idea

but it kinda looks like dead ivory :P

here a few pictures of ~420 healthy plants ;)
Image
Image

(search for canabis with 1 n and you get the dutch sites ^^)

grow on like that
iriedreadlock
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Postby iriedreadlock » 15.10.2009, 22:21

No way! We didnt know how cannabis looks like.. :D

The one i created is more like cartoon version of a plant, but maybe i will work on better one some day. However, if you create highpoly, brutal fat-covered with resin, sticky weed, with possible 100x zoom, so we can check trichomes, let me know... Id like to see that)))) Right now, here's just simple and nice cannabis plant growing using TrackView. It has separate, but attached bracnhes and leaves. Enjoy !

[youtube]28wLLN18NzA[/youtube]
Last edited by iriedreadlock on 15.10.2009, 22:23, edited 2 times in total.
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SoCaL
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Postby SoCaL » 24.10.2009, 09:16

nice job I never thought about trying to use track view for animating a plant growing, intersting idea

I also did a cannabis plant that I put into cryengine 2 for the game "Merchants of Brooklyn", here's a few screenshots of it in a crysis test map I made about 6 months ago :D

Image
Image
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VinoBob
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Postby VinoBob » 24.10.2009, 13:15

OMFG SoCAaL i thought at first bilnk these were photos
Last edited by VinoBob on 24.10.2009, 13:16, edited 1 time in total.
"I gots to talk. I gotta tell what I feel."
iriedreadlock
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Postby iriedreadlock » 24.10.2009, 17:05

Nice shot, SoCal.. Wonderful plants. Im glad there's gonna be actually couple of varieties on CryMod. : ) PM Me about that map of yours, and Merchants of Brooklyn game. Im very interested in sharing knowledge about plants, and interaction within CE2. I would go to make it as ralistic as possible in the engine. Now, im pretty new to modelling, im working only 3 months in CryEngine2, and 3dMax, but already got it kicking.

Updates at the first post
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SoCaL
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Postby SoCaL » 24.10.2009, 23:17

Thanks :) When I first started the canabbis 3d model I was having a hard time getting it to look "real" but I found that once I started applying proper Specular Maps and Normal Maps to the texture things really started coming to life

If you have any specific questions I can try to answer them, I will also try to upload some example images that will show how I went about setting up the plants geometry in 3ds max, I believe I actually used a real photo reference for this texture hehe
aNoN_
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Postby aNoN_ » 25.10.2009, 04:21

You SoCaL, I love your cannabis model do you know if I can download and try it out?
iriedreadlock
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Postby iriedreadlock » 25.10.2009, 06:53

Well, i got inspired looking at the photos, so i took a couple of hours of Sandbox2 photoshooting. You've got healthiest plants around, wonderful garden set somewhere in the wilderness of Arabia, butterflies, sun, morning fog, and loads of soul food for all the sight seers. Enjoy!

You can view full photo set @ http://www.panoramio.com/user/3790238?with_photo_id=28178429
Last edited by iriedreadlock on 25.10.2009, 07:19, edited 1 time in total.
iriedreadlock
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Postby iriedreadlock » 26.10.2009, 06:46

Somebody asked for buds?

Image

Image

This is tonight progress on buds. Lot more work is ahead. I may post a complete tutorial soon on how to set your own plant in 3d. Building up 3d mesh from scratch, setting up textures, and implementing the herb branch by branch, leaf by leaf into the engine. I will also show automated leaf generation, and simulated growth in Flowgraph. All new ideas are welcome.
aNoN_
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Postby aNoN_ » 26.10.2009, 15:32

ha<ha amazing man.. But make the bud more realistic plz :)

Blaze up di fire! respects to mr iriedreadlock!
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ANDREW007CZ
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Postby ANDREW007CZ » 26.10.2009, 15:39

Its good. According what did you model it?
iriedreadlock
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Postby iriedreadlock » 26.10.2009, 16:14

Im experimenting with vairous buds textures. Right now i have two varieties, but will try more until i get it to be as real as possible.

ANDREW007CZ -- i haven't used any reference photo, i just added tons of leafs, and couple of branches to my original model. But, however, taking a look to nice looking herbs really does make it easier.
aNoN_
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Postby aNoN_ » 27.10.2009, 08:33

yo iriedreadlock, do you smoke herb my friend? :easter:
iriedreadlock
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Postby iriedreadlock » 28.10.2009, 16:49

Only when its legal. I can see that you hold on to 420. Right time to toke....

I also made some hashish in CryEngine2. So, some bricks will be coming soon to your 3D space...
iriedreadlock
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Postby iriedreadlock » 02.11.2009, 06:01

Greetings!

Few updates are coming up!

I have created new small XML based cannabis tree modification.

Flowgraph is getting now more complex, and it will dynamicly read all entries from XML file, and then it will load leaf and branch models, and place them right on the predefined spots (with rotation, scale and position), and also attach them to their parent (branch or stem). Everything will be relative to root/stem. So the final product will be plant that will grow smooth with hierarchy. Branches will follow stem, and leafs will follow branches. Also, you could change every leaf separately, so you can have huge leafs, dense leafs, short or long branches. Or with whatever complex design you may come up with. I will release complete information on the how to use this mod, with files.

I will create one sample of very realistic growth of the herb, so it will follow Time of Day, and change its look, into something that everyone will like.

If you have any suggestion or question, post it or PM me.


 
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