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[High Poly] Combat Knife

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da3dsoul
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Postby da3dsoul » 11.04.2011, 19:53

what? it's not released as far as I know
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MasterGod
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Postby MasterGod » 11.04.2011, 20:38

Good "PunchKnife"!!! ;)
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Elliot Lucak
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Postby Elliot Lucak » 11.04.2011, 20:49

Good necrobumping, this is long dead.
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General Kaboom
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Postby General Kaboom » 12.04.2011, 03:30

Originally posted by da3dsoul
what? it's not released as far as I know


He's just doing spam posts xDD...uninstalling something that not exists *rofl*
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mystichobo
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Postby mystichobo » 12.04.2011, 08:33

Originally posted by Mong0ose
Apologies for the lack of AA, just the way it's displayed in the view port. Textures are 2048 x 2048


Seeing as someone else bumped this thread, I have a solution to this :)

Just grab the viewport at double res and then size it down in photoshop, makes a sort of fake AA.
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Elliot Lucak
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Postby Elliot Lucak » 13.04.2011, 02:49

That's not really true anti aliasing, render something at full size, then render it at twice the size, then 3 times the size, resize down both 'samples' and then overlay them atop of the regular image.
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