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Yaxxo's flowgraph thread *KILLSTREAKS RELEASED**Open Beta Ir

Use this section to show off your CE2 assets


 

User avatar Yaxxo
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Yaxxo's flowgraph thread *KILLSTREAKS RELEASED**Open Beta Ir

Postby Yaxxo » 09.07.2010, 21:52

Hello,

I will use this thread to showcase and announce my flowgraphs, any future flowgraphs i make will be posted here, i do this because the only thing that i do is flowgraphing, and it would be annoying to make new threads for every single one.

Already existing threads.


W.I.P. Iron Man Flowgraph
W.I.P. doorgunner flowgraph/maps

Announced/W.I.P. flowgraphs.

Killstreak rewards
This flowgraph has been released, more info can be found here.


All updates of the iron man flowgraph will be posted here from now on, the doorgunner updates won't be posted here, because these are maps, the flowgraph is already done.
Last edited by Yaxxo on 12.08.2010, 12:27, edited 10 times in total.
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
User avatar Happysausage
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Postby Happysausage » 09.07.2010, 22:29

Cool idea!

Can we see a image of a portion of the flowgraph itself? :D
User avatar Yaxxo
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Postby Yaxxo » 09.07.2010, 22:40

sure.
MW2:
Image
Iron man:
Image
oops, didn't see the word ingame, sorry
Last edited by Yaxxo on 12.07.2010, 18:00, edited 2 times in total.
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
User avatar Yaxxo
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Steel Man v2 update

Postby Yaxxo » 10.07.2010, 20:43

Changelog V 2.0

  • All kills are made simultaniously in the tag'n'kill system
  • Tagging is now more user friendly and has less glitches in the tag'n'kill system
  • Thruster push system has been reworked, thrusts only push once, and a third push type can push for a long while.
  • Emergency braking flaps, with this you can get to a full stop in only a second
  • New rocket launcher with custom script, this one can't destroy a tank in a single shot, but has the power of rifle grenades
  • Changed the particle activations a bit, but still aren't perfect tough

Media


[youtube]1r_01OqNGms[/youtube]
This video shows the speed and reaction of the suit.



Future

    Things that can be expected in the future.
  • Calofduty511 said that he was working on some custom animations
  • I am still searching for some better fitting particles, expect these in some time
  • I am working on implementing some camera shake

Soon, i will probably make a small tutorial on the using of the physics:actionimpulse, and write something on how the doorgunner is made.
Last edited by Yaxxo on 12.07.2010, 18:08, edited 3 times in total.
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
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MW2 Killstreak V1 update

Postby Yaxxo » 12.07.2010, 18:43

Here i am again, with my first update for the MW2 killstreak reward flowgraph.
The flowgraph gives you acces to killstreak rewards as seen in Modern Warfare 2.

V 1.0 Features

  • Supported killstreaks: Predator missile(5), Airstrike(10) and Attack helicopter(17)
  • Basic detonator animation as seen in MW2
  • Keeps track off your ammount off kills

Video

[youtube]wHscx7r7Fh0[/youtube]

This video shows the usage off the killstreaks in-game. The bombs on the airstrike are completely done trough Physics:ActionImpulse nodes.




Future updates

  • A nuke killstreak reward will be added
  • The detonator will go in your 1. weapon slot


Any Comments, Criticism's or suggestions are more than welcome!
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
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Postby Silent. » 12.07.2010, 20:22

Wow! That is actually really cool, you've done a really good job :)

Are you going to create the possibility to control the preditor missile like in MW2? If not, it still looks great!
Image
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Postby RedBullFighter » 12.07.2010, 20:30

looks amazing.... suggestions, ac130, and tac nnuke with sounds and stuff
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Postby Yaxxo » 12.07.2010, 21:02

@Silent: i actually already made a predator missile streak with a controll function, but it was bugged, i will start remaking it soon

@redbullfighter: thanks for the AC130 suggestion, i still have an old ac130 FG somewhere, so i think i might use that one, and nuke was already planned
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
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excellent

Postby Nick..73 » 12.07.2010, 21:12

Really lovin the doorgunner flowgraph,brings make old memories of a level in blackhawkdown pc game.I'm gonna set myself a task at making a map for ya yaxxo.Keep up the great work.
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Postby Zippy24 » 12.07.2010, 21:35

The killstreaks are pretty cool, looking forward to seeing more.
Image
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Postby Yaxxo » 12.07.2010, 21:47

@Nick..73: Well, i can send you the flowgraph, because making a correct map for the flowgraph is very hard without ever having used it.

@Zippy24: You can expect a lot of updates soon, i have my vacation, and i dont have much planned(except for some evenings where a friend takes his pc to my house and we pull a gaming allnighter). Especially because i dont have really much to do on my Iron Man flowgraph, and i feel more like working on my killstreaks right now.

Also a general announcement: i am thinking of adding a points system to the original crysis campaign with a points system, that gives you points for kills and extra points for things like headshots.
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
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Postby Nick..73 » 12.07.2010, 22:53

I suppose that would be a better idea,looking forward to playing around with it.cheers
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Postby Zippy24 » 13.07.2010, 05:45

Could you add a artillery strike to the killstreak? Would be pretty awesome.
Image
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Postby Yaxxo » 13.07.2010, 11:22

Originally posted by Zippy24
Could you add a artillery strike to the killstreak? Would be pretty awesome.

Ooh, great idea. By the way did you come around finishing your cover system?

And Nick..73, i'll be sending you the flowgraph soon, you'll have it today probably
[22:58] <Leon35> even more proof that D_wolf cant argue
[22:58] <Leon35> he almost always redirects points to personal insults
[22:58] <D_wolf> says the pothead
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Postby zukov » 13.07.2010, 11:57

awesome!!!! the killstreak work in MP?
Last edited by zukov on 13.07.2010, 11:57, edited 1 time in total.