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So I made some trees - UPDATE UPDATE 6.1.2012

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tentaris1337
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Postby tentaris1337 » 17.07.2010, 19:13

@the_grim
Can you please tell us how many trees do you use for that tests at first post? i mean how many trees made by you and how many made by crytek :) it'll show us true difference in performance :)
sorry for my bad english :)
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ultranew_b
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Postby ultranew_b » 18.07.2010, 00:56

Looks great man! I am working on a new level with pines it, these would be nice to have.

Looking forward to your release ! Keep up the great work !

:D
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RaZoR-FIN
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Postby RaZoR-FIN » 18.07.2010, 03:32

Originally posted by tentaris1337
@the_grim
Can you please tell us how many trees do you use for that tests at first post? i mean how many trees made by you and how many made by crytek :) it'll show us true difference in performance :)


Crytek hasn't released any of their pines, we've seen them in tech demos, though.

EDIT: Also i haven't been able to take a bark pic yet, due to the bad weather. My camera is expensive so i don't want to make it break in the rain.
Last edited by RaZoR-FIN on 18.07.2010, 03:33, edited 1 time in total.
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pr3dato8
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Postby pr3dato8 » 18.07.2010, 08:32

looks awesome man! I cant believe you can actually make something like this! :D
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psyphtoix
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Postby psyphtoix » 18.07.2010, 13:49

CHRISTMAS TREE'S IN JULY!!!


Purely for the performance level in multiplay, I congratulate you immensely!!

As a suggestion for more variations, you can't not include a snow covered pine, not just iced over, but with big lumps of snow collected like in real snowed over pine-forests. That would be ace.

*edit, for Tentaris, he said about 4000 instances of the tree's are visible in the comparison pics between his and crysis tree's. Hopefully that's what you're asking...
Last edited by psyphtoix on 18.07.2010, 13:52, edited 1 time in total.
tentaris1337
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Postby tentaris1337 » 19.07.2010, 12:19

Originally posted by psyphtoix
*edit, for Tentaris, he said about 4000 instances of the tree's are visible in the comparison pics between his and crysis tree's. Hopefully that's what you're asking...


yeah i saw that, but I want to know exactly how many trees he used, because I do not believe that everywhere he used the same number of trees :) i want to see real difference.. :P
sorry for my bad english :)
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Olli.
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Postby Olli. » 19.07.2010, 13:49

Originally posted by RaZoR-FIN
Originally posted by tentaris1337
@the_grim
Can you please tell us how many trees do you use for that tests at first post? i mean how many trees made by you and how many made by crytek :) it'll show us true difference in performance :)


Crytek hasn't released any of their pines, we've seen them in tech demos, though.

EDIT: Also i haven't been able to take a bark pic yet, due to the bad weather. My camera is expensive so i don't want to make it break in the rain.


where the hell do you live lol.. all of finland has been sunny for like the past 3 weeks.. no rain and constant 30+ C
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the_grim
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Postby the_grim » 20.07.2010, 12:25

Originally posted by tentaris1337
Originally posted by psyphtoix
*edit, for Tentaris, he said about 4000 instances of the tree's are visible in the comparison pics between his and crysis tree's. Hopefully that's what you're asking...


yeah i saw that, but I want to know exactly how many trees he used, because I do not believe that everywhere he used the same number of trees :) i want to see real difference.. :P


I used the "replace" function in the vegetation tool, so there is exactly the same amount of trees in all pics.

Been away for the weekend, but I'm starting to work on the trees again today. Thanks for all the comments, I'll try to get another update done later today or tomorrow! ;)
tentaris1337
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Postby tentaris1337 » 21.07.2010, 02:30

Ach, okey that's nice :)
sorry for my bad english :)
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the_grim
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Postby the_grim » 21.07.2010, 13:45

Update in first post! :) UPDATE 21.07.2010
Last edited by the_grim on 21.07.2010, 13:47, edited 1 time in total.
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RaZoR-FIN
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Postby RaZoR-FIN » 21.07.2010, 13:47

Haven't been really awake at days, also a few times here was a bad weather at nights,i just don't want to break my camera. Gonna take it later today, though.
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the_grim
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Postby the_grim » 21.07.2010, 13:49

No rush RaZoR, I still haven't touched my initial placeholder bark texture. :P
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Zezeri
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Postby Zezeri » 21.07.2010, 14:35

Nice, you're making progress. Although you still urgently need some specular maps on them :P And perhaps some less art-ish shots so we can see a bit more =)?
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Silent.
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Postby Silent. » 22.07.2010, 04:52

I like the new update the_grim :)

Waiting for more tree's after the pines :happy: Keep it up!
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the_grim
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Postby the_grim » 22.07.2010, 14:11

Thanks Silent! :) I was actually gonna do some birches next, but seeing as you already did some, I don't necessary need to. Anyway, my next tree is probably an actual pine, these ones are spruce! :P

Zezeri: Thank you! More detailed shots are coming, as soon as I get some texture work done so I can show some of the trunk. My "art shots" are just some impressions of how the trees look like in gameplay situations - I'll be sure to post a gallery shot of each variation when I get them done. ;)



I think I'm going to release a few variations in the next few days. I'm pretty happy with the appearance, and I can't really go crazy with detail when modeling these coniferous trees - it's just not possible to model each needle separately to achieve greater realism. I'm aiming for a good appearance at moderate distances, while maintaining low polycount to keep these trees playable in large forests. The detail level is about the same as the original Crysis trees, but the texture resolution is higher than the stock textures (Silent has done a great job increasing the stock texture fidelity!). ;)


 
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