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can go thru objects

Topics about 3DS Max, Softimage, Maya, Photoshop, and various other software packages.


 

User avatar luboa
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can go thru objects

Postby luboa » 22.04.2012, 19:45

Hi i imported model from 3dmax and i can see it i can put texture on it but when in game i can go thru the object. weird is that few of my first buildings i cannot go thru even if it have the same texture i can shoot at it and the building a meter next to it i can go thru :cheesy: .i read something about textures and collision but can somebody help me to understand what happend there and what can i do?
User avatar Ruan
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Re: can go thru objects

Postby Ruan » 22.04.2012, 21:57

Sounds like you need a physics proxy: http://freesdk.crydev.net/display/SDKDOC3/Physics+Proxy
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User avatar luboa
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Re: can go thru objects

Postby luboa » 23.04.2012, 23:28

Thanx i will study this but im very interested in what i did i think it has something to do with textures cos when i started putting my objects in my map i remember i put there two buildings both was put together from moore pieces and beacuse they were dark i put some reflecting texture and than these two buildings was solid(meaning i cannot go thru).i think i played little with textures till i found some which was not invisible.And after few days i did export moore buidings and they are all not solid i mean i can go thru them.i understand that i need to create collision proxy but is possible put there some special texture?like asign to my object in sandbox some new texture with some subtextures?also i need to tell that these two first buildings stand on sandbox ground and solid and these other buildings stand only on solid? :)
User avatar Olli.
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Re: can go thru objects

Postby Olli. » 25.04.2012, 13:41

textures dont have anything to do with player collision.
http://www.TriangulateMesh.com
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