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List of assets that dont work in multiplayer

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Jey
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List of assets that dont work in multiplayer

Postby Jey » 18.12.2007, 17:30

Hi guys can you help me compile a list of assets that dont work in unmodified crysis multiplayer. If you have a fix/mod to make them work the post a link detailing it here too.

The following are known not to work:


- Geometric Entities
- Artificial Inteligence
- Gravity volume
- ProximityTriggers
- Tactical Attachment
- Singleplayer weapons
- Placing objects outside the map area
- Archetype Entities using the RigidBodyEx Entity
- Nanosuit from Entity
- Us Truck from Archetype Entities
- Flowgraph: Gametokens
- Flow Graph - Physics: ImpulseAction on the player.
- Local player node
- Advanced doors
- Minimum settings of all Objects must be: All
- Prefabs which includes advanced doors and objects with not minimum Settings: All





More to come...
Last edited by Jey on 24.03.2008, 12:35, edited 12 times in total.
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ToiletTrooper
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Postby ToiletTrooper » 18.12.2007, 18:37

GravityVolume
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Postby ToiletTrooper » 19.12.2007, 23:43

- ProximityTriggers
- Tactical Attachment

I want to keep this thread alive, would be good for the future.
Last edited by ToiletTrooper on 19.12.2007, 23:44, edited 1 time in total.
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Jey
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Postby Jey » 20.12.2007, 20:02

Nice one ToiletTrooper, ive updated the list. Thanks

lets keep this going, please contribute to this or dispute anything that you thinks wrong...
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Postby ToiletTrooper » 20.12.2007, 21:58

I've heard somewhere that the map does not work if you place objects outside the map.

- Placing objects outside the map area '?'
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RE: List of asssets that dont work in multiplayer

Postby p5ym0n » 21.12.2007, 12:07

This is really useful - moderators: any chance of making it a sticky?

Cheers.
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RE: List of asssets that dont work in multiplayer

Postby Jasper » 21.12.2007, 15:05

I stickied it.

This topic is very useful for everyone planning to make MP levels.
Keep it going!
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RE: List of asssets that dont work in multiplayer

Postby Jey » 21.12.2007, 15:11

Thanks Jasper.

Admins / Mods feel free to update the list if you notice one i havent put on there yet. Cheers :))
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RE: List of asssets that dont work in multiplayer

Postby PsycoFalc » 21.12.2007, 15:42

I never Geom Entities didn't work on MP 8o

Better rework all my Mp maps:( :(

Thanks for this list it will be helpful :D
Last edited by PsycoFalc on 21.12.2007, 15:43, edited 1 time in total.
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Postby Dark shadow » 21.12.2007, 17:37

Very useful thread :D I only corrected the title ;) (mistake with an S)
-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
----------
-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
----------
-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
----------
-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!
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Postby nekosaur » 21.12.2007, 18:49

Is there a chance that any of these will be made available in multiplayer maps in the future?
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Postby ToiletTrooper » 21.12.2007, 19:38

Originally posted by nekosaur
Is there a chance that any of these will be made available in multiplayer maps in the future?


Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start.
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Postby [DBD]Mephisto03 » 23.12.2007, 00:13

Originally posted by Dark shadow
Very useful thread :D I only corrected the title ;) (mistake with an S)


Jey definitely has a spelling deficiency wherever he goes. Lmao
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Jey
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Postby Jey » 23.12.2007, 00:16

:rolleyes: Yes im di2lexic as phuk hehe. My apollogies if i offend poeple with my bad spelling and gramar. i dont mean to :baby: hehe
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Postby AelxProter » 23.12.2007, 20:36

Originally posted by ToiletTrooper
Originally posted by nekosaur
Is there a chance that any of these will be made available in multiplayer maps in the future?


Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start.


my prox triggers seem to work fine?
what are you using them for that they do not work?


 
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