Forums Gallery Downloads LOGIN |REGISTER

rotating wheels

Topics on creating any sort of animation or cinematic using Sandbox 2 should be posted inside this forum.


 

User avatar
blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
Likes: 13

rotating wheels

Postby blackhorizon » 31.07.2010, 22:18

I am trying to animate a scene where an amphibious apc is driving by the camera... how would I make the wheels spin?
tentaris1337
Just getting started
Just getting started
 
Posts: 66
Member since: 19.06.2010, 21:29
Likes: 0

Postby tentaris1337 » 31.07.2010, 22:29

I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work).
sorry for my bad english :)
User avatar
blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
Likes: 13

Postby blackhorizon » 31.07.2010, 22:31

Originally posted by tentaris1337
I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work).



how would I use ai in the track view?
User avatar
JMLfin
Not my first Rodeo
Not my first Rodeo
 
Posts: 529
Member since: 06.06.2010, 22:27
Location: Turku, Finland
Likes: 2

Postby JMLfin » 31.07.2010, 22:32

Yup, just make an AI enter the vehicle and make him follow an AI path. This can be done with Flow Graphs really easily. :)
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 31.07.2010, 23:16

AI can't use multiplayer vehicles, like amphibious APCs.

Rotating the wheels would need some serious effort regardless of how it actually would be made.

Using a singleplayer vehicle with AI might be a practical solution.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
Likes: 13

Postby blackhorizon » 31.07.2010, 23:46

What am I doing wrong? The vehicle just stands still (yes I generated navigation)
Last edited by blackhorizon on 31.07.2010, 23:47, edited 1 time in total.
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 31.07.2010, 23:51

Use the 'succeed'-output instead of 'done'..
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
Likes: 13

Postby blackhorizon » 01.08.2010, 01:39

still not working (yes I generated navigation again) but the engine is running
User avatar
Ruan
Has seen it all
Has seen it all
 
Posts: 11741
Images: 0
Member since: 11.07.2008, 20:25
Location: Nottingham, UK
Likes: 93

Postby Ruan » 01.08.2010, 01:45

You need to tell the vehicle to follow the path, not the driver.
Out now! CryENGINE Game Programming with C++, C#, and Lua
Ex-Crytek, now with Deep Silver Dambuster Studios
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Postby Talvipakkanen » 01.08.2010, 01:47

Hey... you have the grunt assigned for 'AIFollowPath'-node, whilst it should be the vehicle. I didn't notice it at first, but should have.

In Wiki is lot of samples about this, just search for a 'vehicle'.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar
Eternal-Dreamer
Producer
Producer
 
Posts: 1200
Member since: 21.06.2009, 02:00
Likes: 0

Postby Eternal-Dreamer » 01.08.2010, 02:51

The AIs won't drive the amphibious APC for some reason, I think it's because the vehicle is for multiplayer use only. But I could be wrong. I've never been able to get them to drive it.
tentaris1337
Just getting started
Just getting started
 
Posts: 66
Member since: 19.06.2010, 21:29
Likes: 0

Postby tentaris1337 » 06.08.2010, 15:36

Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC? :)
sorry for my bad english :)
User avatar
RaZoR-FIN
Producer
Producer
 
Posts: 2690
Member since: 19.09.2009, 09:30
Location: Finland
Likes: 182

Postby RaZoR-FIN » 06.08.2010, 20:19

Originally posted by tentaris1337
Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC? :)


The normal APC was used in Warhead but not in the original Crysis, so i bet it doesn't work.
tentaris1337
Just getting started
Just getting started
 
Posts: 66
Member since: 19.06.2010, 21:29
Likes: 0

Postby tentaris1337 » 06.08.2010, 20:31

Well, i'm not using crysis editor, i'm using crysis wars editor, so i don't know what work and what not :) All i can say is that APC (not amphibious) work in crysis wars editor.
sorry for my bad english :)
User avatar
Olli.
Executive Producer
Executive Producer
 
Posts: 4713
Member since: 16.12.2007, 16:07
Location: Finland
Likes: 12

Postby Olli. » 06.08.2010, 20:49

Originally posted by Talvipakkanen
AI can't use multiplayer vehicles, like amphibious APCs.

Rotating the wheels would need some serious effort regardless of how it actually would be made.

Using a singleplayer vehicle with AI might be a practical solution.


remove wheels in vehicle editor, save new wheel-less vehicle as new entity.

export the APC as .obj (file>export selected as .obj), open it up in a 3d program, apply UV modifier and check if UV's are intact, remove everything from vehicle except one wheel, re-check UV to make sure its still intact (or atleast the wheel portion of it) export the wheel in the crysis as a static object, place 6 wheels as basicentities in your map, link them to your APC hull, move them to their appropriate places, then just make them spin in the trackview.

easy eh?
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community