Forums Gallery LOGIN |REGISTER

fraps recording

Topics on creating any sort of animation or cinematic using Sandbox 2 should be posted inside this forum.


 

User avatar dannyday58218195
Just getting started
Just getting started
 
Posts: 2
Member since: 17.12.2010, 07:36
Likes: 0

fraps recording

Postby dannyday58218195 » 17.12.2010, 07:43

hi guys can anyone help

i used to use fraps alot in crysis and managed to render frames perfectly at 60fps mass physics style.

completley forgotten how and now i cant get it rendering mass phyiscs smoothly at all.

ive done -

con_restricted 0
fixed_time_step 0.033333
sys_physics_cpu 0

when i play the mass physics everything is all laggy as id expect - when i play the video recorded by fraps i get the exact same - not a nice smooth render - wtf. i can not understand one thing im doing wrong. this is so frustrating as i used to render all the time and now i cant do it at all

before mass physics gameplay in sandbox was ridiculously laggy, and the final recorded fraps video was recorded without sound, but at a perfect 60 or 30fps. now i get a video from fraps recording exactly what i see - lag, and nothing else...

looked all over the net and everyone apart from me in the world seems to be able to do it!

:mad:
User avatar Elliot Lucak
Producer
Producer
 
Posts: 1509
Member since: 27.08.2009, 01:35
Location: Canada
Likes: 0

Postby Elliot Lucak » 17.12.2010, 09:09

Don't use fraps, it's not a offline renderer, it's the worst thing you can use for [Anything] this type of recording.

Use capture_frames.
Image
User avatar dannyday58218195
Just getting started
Just getting started
 
Posts: 2
Member since: 17.12.2010, 07:36
Likes: 0

Postby dannyday58218195 » 17.12.2010, 09:13

whys is the worst thing? it was the best thing... when i could get it working!

ive seen that capture frames thing - but seems needlessly a lot more work combining pics into videos when you can just record straight to video...