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(MAYA) Cryengine Vehicle Workflow (Project Files Included)

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CollinBishop
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(MAYA) Cryengine Vehicle Workflow (Project Files Included)

Postby CollinBishop » 05.01.2014, 10:30

In this tutorial I go over the basic principles of bringing a simple car mesh in from Maya to be used in a Cryengine scene as a vehicle entity. I am providing the Maya file and a MEL script to help with snapping objects. Lastly I provide a stripped down version of the Hummer script that is commented by section.

EDIT: I have now attached a FBX so you can import directly into MAX and just swap out the render geo and reposition the tire groups to your vehicles tire locations. For collisions just move the hull proxy into place and reshape the vertices to match your cars body type.

EDIT2: I have now added the axle system I did in another thread.

Attachments
Axle4Vehicle.rar
(207.91 KiB) Downloaded 69 times
My_Vehicle_FBX.rar
(12.32 KiB) Downloaded 81 times
Vehicle_Project_Files.zip
(16.64 KiB) Downloaded 74 times
Last edited by CollinBishop on 15.01.2014, 00:30, edited 5 times in total.
skype - "thecollinbishop" email - free3dee@gmail.com
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afsoft
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Re: Maya Cryengine Vehicle Workflow

Postby afsoft » 05.01.2014, 21:17

thanks , if it is possible for you , try it for animation in maya and how to export a animation for the
door of the car .
My Email : h.afsharianzadeh@outlook.com
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CollinBishop
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Re: Maya Cryengine Vehicle Workflow

Postby CollinBishop » 05.01.2014, 22:26

No problem afsoft. I plan on making vids in the next couple weeks showing this very thing. I will most likely append them to this thread in the first post. Keep looking out for the updates.

thanks

Collin Bishop
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afsoft
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Re: Maya Cryengine Vehicle Workflow

Postby afsoft » 06.01.2014, 00:25

:D
awaiting
My Email : h.afsharianzadeh@outlook.com
DemronDark
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Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include

Postby DemronDark » 10.01.2014, 17:19

Hey Collin,

glad to inspire you ^^ just found it. Im trying to redo this in the next days, have had no time so far. But its good to see this working ;) And Im also looking forward to advanced tutorials about animations and stuff ;)

Kev
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CollinBishop
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Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include

Postby CollinBishop » 10.01.2014, 18:26

No problem. I have been doing Mannequin stuff this week so I will get back to this soon enough. As of right now it gets the base vehicle in there perfectly fine. I need to go in and talk about damage behaviors and attachments to get the vehicle editor to run smoothly. Without the additional code it will give negative ref errors. Will be coming soon.
skype - "thecollinbishop" email - free3dee@gmail.com
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CollinBishop
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Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include

Postby CollinBishop » 15.01.2014, 00:29

I have added an axle system from a sep thread that LeonUK did in Max to te thread to give people the ability to run suspension systems through Maya builds.
Attachments
Axle4Vehicle.rar
(207.91 KiB) Downloaded 38 times
skype - "thecollinbishop" email - free3dee@gmail.com


 
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