In this tutorial I go over the basic principles of bringing a simple car mesh in from Maya to be used in a Cryengine scene as a vehicle entity. I am providing the Maya file and a MEL script to help with snapping objects. Lastly I provide a stripped down version of the Hummer script that is commented by section.
EDIT: I have now attached a FBX so you can import directly into MAX and just swap out the render geo and reposition the tire groups to your vehicles tire locations. For collisions just move the hull proxy into place and reshape the vertices to match your cars body type.
EDIT2: I have now added the axle system I did in another thread.
glad to inspire you ^^ just found it. Im trying to redo this in the next days, have had no time so far. But its good to see this working And Im also looking forward to advanced tutorials about animations and stuff
No problem. I have been doing Mannequin stuff this week so I will get back to this soon enough. As of right now it gets the base vehicle in there perfectly fine. I need to go in and talk about damage behaviors and attachments to get the vehicle editor to run smoothly. Without the additional code it will give negative ref errors. Will be coming soon.
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