Thanks for great tutorial and here is what i made.
Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.
PwnGenerator wrote:Hey, I followed everything in your tutorial and I gotta say it's really good exactly what I was looking for except I keep getting
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Running pre-export callback...
ak74u_fp: Node's mesh has some degenerate texture coordinates
null skeleton passed into SaveMeshObject
for no reason, I cant find any small things, I went on STL Check and it says 0 errors, I have no degenerate Faces, I have no idea what to do. I tried 4-5 different weapon models and they all say the same thing, would you know why? I am using 3ds Max 2012 64-Bit.
I attached weapon to weapon dummy, I did that CrySkin thing and added the bones like in the video, I make a standard idle animation and I go to CryEngine 3 Exporter and try ak74u_fp node to .chr and then the error above comes up, did I do something wrong?