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[CE3]Weapon Rigging,Animation and Exporting

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gaginikful
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby gaginikful » 01.02.2012, 16:10

Hi,
Thanks for great tutorial and here is what i made.
Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.
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Mr. Kidnapper
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby Mr. Kidnapper » 02.02.2012, 05:30

Kind of a MOD SDK thing. See, X (It was X to customize) is only good for MOD SDK because mod has all of the anims and all of the scaleform and all of the scripts.
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby Radcliff » 03.02.2012, 04:46

gaginikful wrote:Hi,
Thanks for great tutorial and here is what i made.
Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.


That's because the code for that was removed from the free SDK. Dunno if it's coded in the flash script or the C++ though.
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NicoandLuis
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby NicoandLuis » 05.02.2012, 14:46

I don´t really understand this :S
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SinisterRainbow
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby SinisterRainbow » 25.02.2012, 14:38

The TEXTURE coordinates is not the problem, or anything to do with your mesh.
It's the null skeleton passed - aka, it's complaining the skeleton is not getting exported. Probably a linking issue, did you link the mesh correctly?

PwnGenerator wrote:Hey, I followed everything in your tutorial and I gotta say it's really good exactly what I was looking for except I keep getting
Code: Select all
Running pre-export callback...
Exporting to:
    C:\Users\V17\Desktop\CryENGINE_v3_3_7_2572_FreeSDK\Game\Objects\weapons\M4a1\ak74u_fp.chr

ak74u_fp: Node's mesh has some degenerate texture coordinates
null skeleton passed into SaveMeshObject
Export failed.

for no reason, I cant find any small things, I went on STL Check and it says 0 errors, I have no degenerate Faces, I have no idea what to do. I tried 4-5 different weapon models and they all say the same thing, would you know why? I am using 3ds Max 2012 64-Bit.
I attached weapon to weapon dummy, I did that CrySkin thing and added the bones like in the video, I make a standard idle animation and I go to CryEngine 3 Exporter and try ak74u_fp node to .chr and then the error above comes up, did I do something wrong?
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby CairnisReed » 04.03.2012, 16:54

I'm having a problem with exporting the bones in the CAF exporter in max. When I check "Use Object Bones (Lock)" and push pick, and select the root, it doesnt go into the box to export, but it does when I dont have "Use Object Bones (Lock)" checked. However exporting without it checked gives me an error saying.

Exporting range "idle_right_01" 0.0-3.3 to:
C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
Reading animation controllers...
Saving animation...
Locating Animation Database...
Compressing animation using ResourceCompiler...
Suspicious number of bones in skeleton: 0
Saving of old (V0828) controllers is not supported anymore
Can't export file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
because RC was unable to compile it
(by using temporary file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.$caf)
There were errors when exporting the following files:
C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby NicoandLuis » 07.03.2012, 23:40

Try to export first your cfg!
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Jungle
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby Jungle » 06.04.2012, 21:37

Hmmm, for some reason my weapon has no arms, and no texture. Can somebody explain why?
Also this tutorial needs to be remade with all the parts from texturing, skining and animating etc. Without any tutor's errors, redos and going backs. Also it should 3 times shorter.
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby M.Saifali » 16.04.2012, 02:11

Why i don't have Cryskin ?
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby M.Saifali » 16.04.2012, 03:34

I don't have Cryengine Exporter For my 3Ds Max 2013
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby wergor » 17.04.2012, 08:06

is 3dsmax 2013 supported by the crymaxtools? (did you install them?)
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby M.Saifali » 17.04.2012, 10:43

Theres No Exporter For 3Ds Max 2013
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby General Kaboom » 17.04.2012, 12:37

Okay...nice tutorial, but just one word to the download: megaupload ^^
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M.Saifali
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby M.Saifali » 21.04.2012, 12:11

Can you solve my this problem please ?
viewtopic.php?f=322&t=88897
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Re: [CE3]Weapon Rigging,Animation and Exporting

Postby TheChan » 22.04.2012, 11:52

The tutorial doesn't really touch on the setup for the weapon itself. I imagine that it doesn't need a LOD mesh but does it need a collision mesh?

Also, what needs to be done to accommodate newly added helpers? Anything? I need to make a helper to animate the hammer of my gun, and possibly some other things.


 
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