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Creating a custom hud ("ui") from start to finish

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Richmar1
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 02.03.2012, 07:08

tutorial will be up in about 5 min!!!!!!!!!!!!!!!! :D
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Richmar1
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 02.03.2012, 07:49

Richmar1 wrote:tutorial will be up in about 5 min!!!!!!!!!!!!!!!! :D


Here you go!!! Create an Ammo and health 3D hud ("UI") that dynamically changes tutorial Part 1 (Flash-SIDE OF THINGS)
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Lavizh
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Re: Creating a custom hud ("ui") from start to finish

Postby Lavizh » 02.03.2012, 16:57

Thanks Richmar1. Will be trying this out tonight.
 
 
 

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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 02.03.2012, 19:49

Lavizh wrote:Thanks Richmar1. Will be trying this out tonight.


No Prob. See what i mean about not needing script or external extensions to achieve a 3d effect? :)
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 03.03.2012, 05:20

Lavizh wrote:Thanks Richmar1. Will be trying this out tonight.


Well Here is Part 2 & 3 because it will take a while to upload to Youtube. Enjoy, This is the whole rest of this UI tutorial http://www.fileserve.com/file/Wnm42Jm/CryEngine%20UI%20Tutorial%20Part%202&3.avi
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Richmar1
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 03.03.2012, 21:06

Richmar1 wrote:
Lavizh wrote:Thanks Richmar1. Will be trying this out tonight.


Well Here is Part 2 & 3 because it will take a while to upload to Youtube. Enjoy, This is the whole rest of this UI tutorial http://www.fileserve.com/file/Wnm42Jm/CryEngine%20UI%20Tutorial%20Part%202&3.avi



UPDATE: Here's the Video so you don't have to download
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mackan4762
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Re: Creating a custom hud ("ui") from start to finish

Postby mackan4762 » 04.03.2012, 03:24

i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?
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Richmar1
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 04.03.2012, 05:46

mackan4762 wrote:i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?



make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?
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Lavizh
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Re: Creating a custom hud ("ui") from start to finish

Postby Lavizh » 04.03.2012, 12:49

You guys had any luck getting a level loaded and playing in the background (TrackView sequence), and then have the main menu loaded on top of that again? (On the actual Launcher startup).

Would make for a more interesting background for Main Menus.
 
 
 

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SnowGecko
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Re: Creating a custom hud ("ui") from start to finish

Postby SnowGecko » 04.03.2012, 12:53

Great Tutorials Thanks again so much Richmar1
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Adimopoulos
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Re: Creating a custom hud ("ui") from start to finish

Postby Adimopoulos » 04.03.2012, 13:42

Hi, that was an awesome tutorial. How do you remove part of the HUD that's already there, such as just the minimap?
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zirakuta
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Re: Creating a custom hud ("ui") from start to finish

Postby zirakuta » 04.03.2012, 13:50

Richmar1 wrote:
mackan4762 wrote:i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?



make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?


Full video tutorial for inventory UI would be nice ;)
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Re: Creating a custom hud ("ui") from start to finish

Postby mackan4762 » 04.03.2012, 19:52

so the function go to and stop works in cryengine ?
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Richmar1
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Re: Creating a custom hud ("ui") from start to finish

Postby Richmar1 » 04.03.2012, 20:02

mackan4762 wrote:so the function go to and stop works in cryengine ?

Sure but you don't know till you try right lol. so git er done
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ceylonfarmer
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Re: Creating a custom hud ("ui") from start to finish

Postby ceylonfarmer » 05.03.2012, 05:28

thanks 5 trillion times man i have been wondering how to create a custom HUD :))))))))))))))))))))))
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