Forums Gallery Downloads LOGIN |REGISTER

Weapon sound mod [Updated August 7]

Use this section to show off your CE3 modifications


 

The_can
Developer
Developer
 
Posts: 341
Member since: 08.10.2008, 17:34
Location: Sweden
Likes: 0

Weapon sound mod [Updated August 7]

Postby The_can » 15.07.2011, 01:02

Updated version released (August 7)

changes:

*Added new sound for Gauss, underbarrel shotgun and Hammer (Hammer sound is experimental)
*Improved Mk60 sound quality
*Added proper singleshot sound for Grendel

Just download and replace the old version.

Download:

http://www.mediafire.com/?632kaene3qfcpx3

Sounds are independent of eachother, so you can remove sounds you don't like. Instructions are included

Videos:










I'm still having problems with loop sounds, sometimes it doesn't stop when it should and it might get stuck in an endless loop. (This goes for the AY69 and Mk60) So those are a bit glitchy. If anyone knows how to solve this I would be grateful
Last edited by The_can on 07.08.2011, 23:12, edited 1 time in total.
User avatar
Youpala
Junior Dev
Junior Dev
 
Posts: 119
Member since: 30.06.2009, 20:21
Location: France
Likes: 0

Re: Weapon sound mod [Beta released]

Postby Youpala » 15.07.2011, 17:34

Looks definitly AWESOME man ! Realy nice !

Did you create these sound ?

I think there is an option in FMOD to set the sound loop :)
wootwoots
Producer
Producer
 
Posts: 1730
Member since: 18.01.2010, 23:11
Likes: 2

Re: Weapon sound mod [Beta released]

Postby wootwoots » 15.07.2011, 17:39

thoses sound look better than the actual one, nice job ^^
The_can
Developer
Developer
 
Posts: 341
Member since: 08.10.2008, 17:34
Location: Sweden
Likes: 0

Re: Weapon sound mod [Beta released]

Postby The_can » 15.07.2011, 17:46

Youpala wrote:I think there is an option in FMOD to set the sound loop :)


Yeah I've tried every option there is. I mean I can make a loop sound but the problem is making the sound stop and play only when it's supposed to ;)
User avatar
Youpala
Junior Dev
Junior Dev
 
Posts: 119
Member since: 30.06.2009, 20:21
Location: France
Likes: 0

Re: Weapon sound mod [Beta released]

Postby Youpala » 15.07.2011, 17:53

Maybe you should look in the XML script of the weapon ?(
User avatar
Adsolution
Database Support
Database Support
 
Posts: 5503
Member since: 30.09.2008, 02:17
Location: British Columbia
Likes: 172

Re: Weapon sound mod [Beta released]

Postby Adsolution » 16.07.2011, 08:41

They are really good gun sounds, but I think for the feel of the game they're a bit high-mid/trebly.
User avatar
Lex4art
Skilled Developer
Skilled Developer
 
Posts: 759
Member since: 15.04.2008, 13:25
Location: Russia, Moskow
Likes: 34

Re: Weapon sound mod [Beta released]

Postby Lex4art » 17.07.2011, 01:12

Sounds more serious than original, nice mod :)
User avatar
ocho
Just getting started
Just getting started
 
Posts: 18
Member since: 01.05.2011, 18:17
Likes: 0

Re: Weapon sound mod [Beta released]

Postby ocho » 24.07.2011, 19:19

Sounds awesome, the only one I didn't like was the Revolver. Perhaps a sound with a longer echo would sound better?

The Current one you have is fine, but doesn't do justice to the power of the weapon =)
Image
User avatar
blackhorizon
Producer
Producer
 
Posts: 1234
Member since: 10.04.2010, 22:50
Location: In front of a computer
Likes: 13

Re: Weapon sound mod [Beta released]

Postby blackhorizon » 24.07.2011, 19:27

Wait how did you get your nanosuit to glow red?
User avatar
JMLfin
Not my first Rodeo
Not my first Rodeo
 
Posts: 529
Member since: 06.06.2010, 22:27
Location: Turku, Finland
Likes: 2

Re: Weapon sound mod [Beta released]

Postby JMLfin » 24.07.2011, 19:35

Yeah, a longer echo for the revolver would make it sound more powerful and loud. But otherwise it sounds great! :)
User avatar
ocho
Just getting started
Just getting started
 
Posts: 18
Member since: 01.05.2011, 18:17
Likes: 0

Re: Weapon sound mod [Beta released]

Postby ocho » 25.07.2011, 14:00

blackhorizon wrote:Wait how did you get your nanosuit to glow red?


ooh, haven't noticed that ?( I'd guess it's the weapon steady draining the suit, You'd also have that when you power jumped... presumably

One thing I noted, in SP attaching a silencer seemed to make no difference whatsoever to your stealth ability. Perhaps changing the radius of the sound of silenced weapons could change this :)
Image
User avatar
nomad4ever
Developer
Developer
 
Posts: 274
Member since: 14.02.2009, 18:52
Location: mauritius
Likes: 0

Re: Weapon sound mod [Beta released]

Postby nomad4ever » 26.07.2011, 06:04

actually,the only good ones were the AY69 and the MK60.i mean,the others,well,already have pretty good gun sounds.like the majestic,the original sound showed the pawa it possessed.for the pistols also it's the same thing.now for the grendel,imho i think that is the gun with the best sound in the whole game.that didn't require any change.the only complaint about sound i had was for the silenced scarab.it sounded so,g@y and "weak".maybe you could fix that? make it have a more,"hard" and "impacting" sound?and i was hoping for someone to release a mod for the grendel.i wanted that gun to be full auto :( oh and also before i forget,actually the marshall too sucks.actually the original sound of the marshall from crysis was better.could you import it?i mean,i'm sure everybody agrees the marshall's sound in crysis was more BEAST,and showed its true power :)
The_can
Developer
Developer
 
Posts: 341
Member since: 08.10.2008, 17:34
Location: Sweden
Likes: 0

Re: Weapon sound mod [Beta released]

Postby The_can » 27.07.2011, 01:53

Sorry for late reply, I've been in Turkey for a week. If there's certain sounds you don't like you can remove them individually, instructions are included.

About the red nanosuit, mcrobo made that mod. You should ask him, I can't remember where I downloaded it.
User avatar
Squiggers
Producer
Producer
 
Posts: 2050
Member since: 28.01.2009, 20:54
Location: Under Ruan's bed.
Likes: 1

Re: Weapon sound mod [Beta released]

Postby Squiggers » 28.07.2011, 18:44

At a guess, there MIGHT be something in the xml files as Youpala suggested. I'd have to open up mine to check. Might be wrong of course. :P

Great work so far - although perhaps the Revolver could be slightly louder.
User avatar
Geo Piskas
Producer
Producer
 
Posts: 2735
Member since: 15.02.2008, 14:13
Location: Greece
Likes: 5

Re: Weapon sound mod [Beta released]

Postby Geo Piskas » 31.07.2011, 11:52

Correct me if I'm wrong but the Mk60 sounds is a bit offset forward to the gunfire.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community