Forums Gallery Downloads LOGIN |REGISTER

Lupus` NanoOps Mod v1.4,download now!

Use this section to show off your CE3 modifications


 

User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Lupus` NanoOps Mod v1.4,download now!

Postby Lupus » 01.09.2011, 10:54

Download here:
http://www.moddb.com/games/crysis-2/downloads/nano-ops

http://www.gamefront.com/files/files/22 ... nanops.zip

Installation;
-Fully remove the v1.3 version to prevent problems!
-Place in Mods folder.If you cannot get it to load ingame,you can create an additional shortcut,go to properties and add this to the target command line;
...bin32\Crysis2.exe" -mod nanops

v1.4 Changes;
-Reworked ai damages and human gore,still not satisfied...
-Reworked ai weapon packs and types(shield/cloak,etc).
-New/reworked weapons,attachments by milzie and myself.
-Player can collect and use satellite emp strikes.
-Oldschool weapons imported by wootwoots.
-AI is much more aggressive.
-Additional texture pack added.
-Player nanosuit alternations.
-AI nanosuits upgraded(armor/cloakability),marine and cell nanosuit enemies.
-etc,etc...
Added addons,cell nanosuit or marine nanosuit enemies only+all regular cell wear hazmat suits.

The weapons are still a bit messy but very playable,the mod is far from done but already very improved,a lot.

Drop the .pak files into any other mods` gamecrysis2 folder to check if they are compatible ;)

new video of Single player EMP strike,optimized,punishing the player if too close by doing damage and pushing the player a little bit sideways...


Cell Nanosuit cloak and armor


http://s1137.photobucket.com/albums/n50 ... reenshots/

The new 1.4 version will again add alot more to the gameplay.
-Making the suit a whole lot more necessary and also all the new attachments and items I`ve added,even attachments that were thought to be impossible to add to certain weapons.
-The Cell nanosuit and all other cell uniforms are back and are more randomized with all different types of weapons with individual attachments.
-AI is yet again more aggressive,they will drop you at the sound of a footstep,so for instance jumping onto the roof in the level dead man walking will not go un-noticed.
-The player`s suit is somewhat quieter,no more babbling,stealth on,maximum armor,blah,blah...
Its been replaced with more technical and human sounds.
-The Ceph have been made far more brutal,also.More energy-shielded and cloaked Ceph will try to get rid of you.
-Easily insertable into mods like the quality mod(tested),I will add a how-to in the read me file.
-Human gore has been upgraded.
-Much more...

Note;As I now am running Crysis 2 on quite a good PC(2.4 quad-core,4 gig ram,good asus mainboard,asus gtx560,windows 7 ultimate 64-bit),I cannot guarantee this for everyone but with me the cell nanosuit death-freeze is gone.However,I also noticed some bugs in the cell nanosuit script and model files,right after I got my new gtx560.So I really cant tell if the freeze is because of the new gpu or the fixes,lol.However,as it running fine now,I`m not touching it again;)

As always,no sdk has been used to create this mod,its all old-school manual editing and tricking the game :)

Regards,Lupus aka WCP
(http://www.moddb.com/mods/wcp291fuelled ... 2-and-more)


I`m ok with people editing/using it in their own mod,NP.Give me and the other creators some cred,though...

If I forgot someone or something to thank for,my apologies,contact me and I will edit this post.
Always looking forward to hear about ideas and(positive)critisism,so dont wait to post a reply and I`ll see what I can do!

Lupus.
Last edited by Lupus on 23.09.2012, 14:31, edited 32 times in total.
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: Cell Nano Ops.

Postby Lupus » 01.09.2011, 11:29

BTW,I have also made many more additions to the SP campaign,such as these;
Upgraded nanosuit-->Moved to topic Lupus additional skins.
Attachments
Crysis2 2011-09-01 11-21-42-22.jpg
Crysis2 2011-09-01 11-21-24-49.jpg
Last edited by Lupus on 03.09.2011, 13:12, edited 3 times in total.
User avatar
Tom Yum 72
Producer
Producer
 
Posts: 1161
Member since: 06.01.2010, 12:10
Location: Safe House
Likes: 2

Re: Cell Nano Ops.

Postby Tom Yum 72 » 01.09.2011, 12:09

Yes,i am interested :) . Both mods are great,please upload the second one too. Much appreciated.
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: Cell Nano Ops.

Postby Lupus » 01.09.2011, 12:18

Tom Yum 72 wrote:Yes,i am interested :) . Both mods are great,please upload the second one too. Much appreciated.


Sure,no prob,the textures are from a dx9 installation,though.Dont know if they show up in dx11.
Just toss the objects folder with all its content into a mods gamecrysis folder and you are good to go peeps...
I`ll be buying a dx11 card in a couple of months so we`ll see then where to go from there...
Last edited by Lupus on 02.09.2011, 09:14, edited 2 times in total.
User avatar
Cry-Adam
Crytek Staff Member
Crytek Staff Member
 
Posts: 11270
Images: 182
Member since: 09.01.2008, 01:11
Location: Crytek HQ
Likes: 846

Re: Cell Nano Ops.

Postby Cry-Adam » 01.09.2011, 12:20

Hey, that's cool :D Something to spice up the variety in the SP campaign, nice work :)

Image
Image
No dev/modding PM's please, use the forums! :)
Achievement Unlocked: Wear the Winter avatar all year.
User avatar
Tom Yum 72
Producer
Producer
 
Posts: 1161
Member since: 06.01.2010, 12:10
Location: Safe House
Likes: 2

Re: Cell Nano Ops.

Postby Tom Yum 72 » 01.09.2011, 12:22

Great ,thank you. No Problem,i play anyway in dx9. Thanks for your work and time.
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: Cell Nano Ops.

Postby Lupus » 01.09.2011, 12:22

Cry-Adam wrote:Hey, that's cool :D Something to spice up the variety in the SP campaign, nice work :)


thanks ;)
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: Cell Nano Ops.

Postby Lupus » 01.09.2011, 12:24

Tom Yum 72 wrote:Great ,thank you. No Problem,i play anyway in dx9. Thanks for your work and time.


I have more in addition to this but its combined with other peoples work(fy71,muzzle break mod,drivable vehics,colt 1911 add on).I have to get permission(or not)to use those adds and then I will post a next version...
-Weapon and attachments tweaks,new alien skins,new weapon loadouts(AI and player).

Oh and next my reply will be in over more than 8 hours as I`m going to work,soon :(
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: Cell Nano Ops.

Postby Lupus » 01.09.2011, 12:46

My new alien "urban rubble camo" skins(as any invading army goes in well prepared...)
-->Moved to topic Lupus additional skins.
Attachments
Crysis2 2011-09-01 12-44-44-14.jpg
Crysis2 2011-09-01 12-44-11-22.jpg
Last edited by Lupus on 03.09.2011, 13:12, edited 2 times in total.
User avatar
DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: Cell Nano Ops.

Postby DevilDante » 01.09.2011, 12:55

Wooow.
That's a good mod !
I got just one question. ''Critical Health'' phrase, will it be translated ?
The rest is good and about the mods there's no trademarks or anything so how could they say ''no, don't put my mod in there?'' their work is public after all.
Just add some credits and post your mod:D

I think I'm going to upload a Walkthrough sooner or later like Ultra Graphics, Mods, Max Difficulty, etc. to show people how will Crysis2 look like thanks to you all' work.
Your mod's definitely going to be in there.
I just need to know when are you guys going to upload... ''finished versions'' you'll never work on anymore, so im sure it will be the best walkthrough. =)
Image
User avatar
Tom Yum 72
Producer
Producer
 
Posts: 1161
Member since: 06.01.2010, 12:10
Location: Safe House
Likes: 2

Re: Cell Nano Ops.

Postby Tom Yum 72 » 01.09.2011, 13:15

The skins for the Aliens ...hard to judge from a screenshot,i would like to try them too,please. :))

Edit: Could you make a urban camo and jungle camo skin for the Aliens please? :D
User avatar
metacrix
Developer
Developer
 
Posts: 280
Member since: 31.03.2010, 13:22
Likes: 0

Re: Cell Nano Ops.

Postby metacrix » 01.09.2011, 18:04

Liking the alien camo :)
User avatar
Perox
Just getting started
Just getting started
 
Posts: 43
Member since: 06.08.2011, 20:59
Likes: 0

Re: Cell Nano Ops.

Postby Perox » 01.09.2011, 18:48

....
Last edited by Perox on 09.06.2014, 19:18, edited 1 time in total.
User avatar
DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: Cell Nano Ops.

Postby DevilDante » 01.09.2011, 19:08

I think you can't modify MP gamefiles, i mean what if you modify the power of your weapon or something..? thats cheating.
I think either the game kicks you or it doesnt allow you to modify them in any way.
Image
USSR_GRAND
Producer
Producer
 
Posts: 1426
Member since: 20.07.2011, 21:46
Likes: 109

Re: Cell Nano Ops.

Postby USSR_GRAND » 02.09.2011, 01:39

PLEASE PLEASE KEEP MODDING!!! :happy:

Can you, or anyone change the color of the cloaking?-----------------------------------------------------------------If you can please make multiple colors of cloak mode! :]
Image


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community