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Flow Graph Mods

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User avatar fkhaller
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Flow Graph Mods

Postby fkhaller » 17.04.2015, 21:17

I would like to start a thread dedicated to flow graph and its power.

To start it off here are some mods I have done completely in flow graph:

Building System:
https://fkhaller-gmail.tinytake.com/sf/ ... XzczMjMyMg
https://fkhaller-gmail.tinytake.com/sf/ ... XzczOTAyMQ
https://fkhaller-gmail.tinytake.com/sf/ ... Xzc0NDcxNg

Telekenesis:
https://fkhaller-gmail.tinytake.com/sf/ ... Xzc5NzkzMQ
User avatar game_master_jodan
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Re: Flow Graph Mods

Postby game_master_jodan » 17.04.2015, 22:43

Ha ha :)

Great flowgraphs!

The telekinesis reminds me of the way the Cat moves in Porco.

https://www.youtube.com/watch?v=MdQJ8GtNric

great Job!!

BTW: some people claim flowgraph is to slow...... I have great perfomance with flowgraph.
User avatar DGrimProductions
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Re: Flow Graph Mods

Postby DGrimProductions » 17.04.2015, 23:02

Well,i am not going to throw everything in here again:p

But i can make a list.

Double doors that open together (also 4 and 8 doors)
Coded and revolving doors.
Traffic lights that are sinced.
Headshot module
Quickscope module
Full integrated statustics module with save and reload.
Achievement systems
Rope bridge
Full destruction library with a Mine theme.
Automatic folllowing camera.
A maze functional like in maze runner.
Just finished creating my hoist system(no rope used)
Full tower crane logics.
Follow the leader and formations flowgraphs.
Fully flying vehicle with weapons and homing missiles.
Stop and go detection for cars.
Mystery box like in MW3 and BO2
Several gamemechanics (gears and such)
Spawnpoints (Using tagpoints as checkpoint)
Laserdot
Collapsing bridge playable action sequence (rather old)
Bulletcam.
Pre calculating turret.

:) thats just a grasp of my collection ^^

Proof:
viewtopic.php?f=322&t=127345

And many tutorials,the rest will be revealed one day
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User avatar fkhaller
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Re: Flow Graph Mods

Postby fkhaller » 17.04.2015, 23:18

@jodan still completely impressed with what you have achieved on your own :] Thanks! Hope the project comes to a point where I could purchase it soon!

@Dgrimm thanks for showing what you have achieved I am trying to help proove to people what a powerful tool flowgraph can be!
User avatar game_master_jodan
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Re: Flow Graph Mods

Postby game_master_jodan » 18.04.2015, 02:47

[quote="fkhaller"]@jodan still completely impressed with what you have achieved on your own :] Thanks! Hope the project comes to a point where I could purchase it soon!

Man I worked all day and all night....
I am very proud because I finished level 3 for 95% (as long there's time it can be better :)
Hope to make a video soon.

greetings

BTW: Dont want to highjack your post. Me happy... Vires is leaving!
User avatar fkhaller
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Re: Flow Graph Mods

Postby fkhaller » 18.04.2015, 07:02

^^ Hey I wanted to start conversation nobodies hyjacking anything... not my forum [|:{)-|-<
User avatar KillingSpree
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Re: Flow Graph Mods

Postby KillingSpree » 18.04.2015, 11:53

your "can build/cant build" flowgraph checks the object pivots or the shape of the objects?
User avatar fkhaller
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Re: Flow Graph Mods

Postby fkhaller » 18.04.2015, 13:50

^^ It checks if an object has been built in that exact location yet. There is a 3x3 grid of locations and when you place something that location is remembered and it is checked before you can place another object there. Here is the flowgraph logic that does it:
https://fkhaller-gmail.tinytake.com/sf/ ... XzgwODMyMQ
User avatar DGrimProductions
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Re: Flow Graph Mods

Postby DGrimProductions » 18.04.2015, 14:20

Why not use the bounding box method?
Check entity in box. At placement let its check for intersections of the bounding boxes.
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User avatar fkhaller
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Re: Flow Graph Mods

Postby fkhaller » 18.04.2015, 14:23

didnt know that was a thing ^^ but thanks for the idea :]
User avatar DGrimProductions
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Re: Flow Graph Mods

Postby DGrimProductions » 18.04.2015, 14:50

So a valid question here. U used only flowgraph to accomplish all your systems? Or Lua aswell?
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User avatar fkhaller
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Re: Flow Graph Mods

Postby fkhaller » 18.04.2015, 18:49

Both of these are entirely flowgraph do you want me to post the full flow graphs ?

note: I hardly use lua for anything at least not yet.
User avatar DGrimProductions
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Re: Flow Graph Mods

Postby DGrimProductions » 18.04.2015, 19:38

Noh i just wanted to know ;)

I am working on something to take my mind of the ropes for my crane now... 2 words: Medieval weapon
★★★★ General (seriously i talk to much)
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User avatar DGrimProductions
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Re: Flow Graph Mods

Postby DGrimProductions » 19.04.2015, 00:00



Flowgraph,designer and real physics :)
What do you think?

Edit: So...NO trackview
It also has adjustable release
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User avatar darkmountaingames
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Re: Flow Graph Mods

Postby darkmountaingames » 19.04.2015, 00:16

That's pretty sweet! Grim. Sort of changed the way warfare was fought. An engineering marvel, Both in the physical world, And the world of CRYEngine.

BRAVO!!!

Edit: Just posted to our little site. ;)
Last edited by darkmountaingames on 19.04.2015, 00:34, edited 1 time in total.
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