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Dead Matter - released cry files on pg12

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User avatar Johnny Guitar
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Re: Dead Matter July 31th Daily Update #4

Postby Johnny Guitar » 03.10.2012, 06:57

Kenturrac wrote:saw the inventory prototyp in the news post. how do you wanna implement this in crysis 2? is there a pipeline for implementing additional scaleform hud elements? if yes, can you pls post a link cause I need this :D

and @crydead:
of course it looks better... the polycount of the assets is twice that high and also the texture resolution. these assets are made for a $40 million project. the warz has max two million and no next gen engine. but you need to recode crysis2 alot to make a massive multiplayer game with streaming open worlds.


It's complicated, to say the least there is no mouse support
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User avatar Namsei
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Re: Dead Matter July 31th Daily Update #4

Postby Namsei » 23.11.2012, 19:44

Great project!
Any new so far?
User avatar Johnny Guitar
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Re: Dead Matter July 31th Daily Update #4

Postby Johnny Guitar » 23.11.2012, 21:15

reddit.com/r/deadmatter

has some updates, I stopped posting in this thread a while ago
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User avatar chicken
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Re: Dead Matter July 31th Daily Update #4

Postby chicken » 30.12.2012, 18:37

Johnny Guitar wrote: I stopped posting in this thread a while ago


why ?

a playable open alpha is released btw
http://deadmatterga.me/

http://www.youtube.com/watch?v=CKTmKBzNkF0
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User avatar woots
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Re: Dead Matter July 31th Daily Update #4

Postby woots » 31.12.2012, 14:30

I tried it a bit, since i like thoses kind of game thats a good things see something like that ^^

The inventory is nice !
But, since the mod sdk dont support mouse node, you should use the playerstagging ( to prevent him from moving ) when the inventory is opened.
Then use the input:action node, and use the player movement keys to navigate into the menu. And just use the "use" key for use the item.

I guess it would feel more natural like that.

Would be nice if you remove the nanosuit energy reload sound, you heard them way to much often since you set it for a human ^^
Also something to see your account count would be really nice :)

Hope you are going to find a way to change the zombie voice !

More details on the map, in the house.. etc :)

But nice start ;)
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Re: Dead Matter July 31th Daily Update #4

Postby USSR_GRAND » 31.12.2012, 19:28

This project has gotten VERY popular. Im seeing it all over my YouTUBE homepage from various downloaders. Even "PixelEnemy" gave it a thumbs up, which will probably help you get even more views.

People just love these zombie games, you picked the perfect genre!

Excellent display of your dedication shown here.
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User avatar Johnny Guitar
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Re: Dead Matter July 31th Daily Update #4

Postby Johnny Guitar » 11.01.2013, 20:56

new update out at http://deadmatterga.me/

submit bugs to that website and not to this thread, I don't read it often enough.
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User avatar Johnny Guitar
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Re: Dead Matter July 31th Daily Update #4

Postby Johnny Guitar » 20.01.2013, 10:54

I love everyone :)
User avatar CSpannerz
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Re: Dead Matter July 31th Daily Update #4

Postby CSpannerz » 27.02.2013, 01:27

This will DEFINITELY be a game to play and play again! Gonna love the co-op too!
User avatar Johnny Guitar
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Re: Dead Matter July 31th Daily Update #4

Postby Johnny Guitar » 14.04.2013, 07:28

hi

download + cry files

https://docs.google.com/file/d/0B6aoutt ... hjMVU/edit

terms and conditioner

1. wash ur hair

2. i dont care do whatever you want with it

3. term 1 is nullified
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User avatar Agaren
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Re: Dead Matter - released cry files on pg12

Postby Agaren » 09.10.2013, 21:57

I have Crysis 2 Maximum Edition and i Really REALLY want the mod so when will it be up again
User avatar Kraken Games
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Re: Dead Matter - released cry files on pg12

Postby Kraken Games » 09.10.2013, 22:25

Agaren wrote:I have Crysis 2 Maximum Edition and i Really REALLY want the mod so when will it be up again

Link for the download of the mod is one post above yours.
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in the fruit salad.
User avatar Agaren
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Re: Dead Matter - released cry files on pg12

Postby Agaren » 09.10.2013, 23:06

Thank You Very Much =)
User avatar Agaren
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Re: Dead Matter - released cry files on pg12

Postby Agaren » 10.10.2013, 07:58

But when i click mods in the Startpage and i click load and it reboot's it doesn't work why???
User avatar JohnnyGuitar2
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Re: Dead Matter - released cry files on pg12

Postby JohnnyGuitar2 » 17.10.2013, 14:46

Agaren wrote:But when i click mods in the Startpage and i click load and it reboot's it doesn't work why???


I need a little more info here, how long did you wait?
i may come off as extremely, condescending, cynical ,ect but even though I do, please remember its because I love you.


 
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