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Crysis 2 - The Journey

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User avatar Zezeri
Database Support
Database Support
 
Posts: 3201
Images: 2
Member since: 04.05.2009, 13:47
Location: Germany
Likes: 181

Crysis 2 - The Journey

Postby Zezeri » 27.07.2014, 18:46

The Journey

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Hey guys, I'd like to introduce the Crysis 2 modding project I've been working on in my spare time.

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Gameplay
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I've designed the map in a way that there are always multiple ways to overcome enemies and achieve your misison.

You can sneak past CELL and silently deactivate the anti aircraft batteries or you can blast your way through, throwing C4 at everything that moves. Be aware though - they'll call reeinforcements
if you choose the rambo route.

Alternatively, there are always some nice sniping spots if you prefer to take on CELL from a distance - or maybe you prefer to stay in close touch with your opponents and want to power-kick cars, crates, barrels or any other object in their direction - your choice!



Story

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CELL has coccupied an important military harbor that needs to be conquered back. In order to accomplish this, Prophet has to disable all enemy anti air craft.

State of the project

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• Design pass : Mostly done.
• Art pass : In Progress.
• Release Date : TBA


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Lighting/Level Artist

working at metricminds

Portfolio: http://www.behance.net/Zezeri

Crysis 2: The Journey
User avatar HeadClot
Developer
Developer
 
Posts: 273
Member since: 11.12.2013, 20:18
Location: Utah, United States
Likes: 106

Re: Crysis 2 - The Journey

Postby HeadClot » 27.07.2014, 20:26

Very cool!

I am going to love this when it comes out :)
User avatar DevGuy1975
Producer
Producer
 
Posts: 1282
Images: 17
Member since: 25.05.2013, 16:44
Likes: 143

Re: Crysis 2 - The Journey

Postby DevGuy1975 » 27.07.2014, 21:03

Awesome....

Zezeri - you are going to be the reason I reinstall C2 :)
"There is no book or teacher to give you the answers,to show you the path.Choose your own way! Do not follow me,or anyone else"

Level Designer.
Image

Skype - dstranska1
User avatar Zezeri
Database Support
Database Support
 
Posts: 3201
Images: 2
Member since: 04.05.2009, 13:47
Location: Germany
Likes: 181

Re: Crysis 2 - The Journey

Postby Zezeri » 29.07.2014, 11:21

Thanks guys - glad you like it :-)
Lighting/Level Artist

working at metricminds

Portfolio: http://www.behance.net/Zezeri

Crysis 2: The Journey
User avatar kımyasal
Just getting started
Just getting started
 
Posts: 53
Images: 4
Member since: 29.01.2012, 23:58
Location: Turkey-İstanbul
Likes: 6

Re: Crysis 2 - The Journey

Postby kımyasal » 05.08.2014, 09:28

Waiting on mod developer video.The story may be more detailed?Good work
User avatar mr nopro
Junior Dev
Junior Dev
 
Posts: 158
Member since: 25.08.2011, 16:30
Location: Lazytown
Likes: 6

Re: Crysis 2 - The Journey

Postby mr nopro » 17.08.2014, 10:31

Looks nice, almost as good as the 3.6
Well, that is to be expected from a pro...
Do you intend to let the players enter that ship once the mod is finished? Could also be cool to get to higher places such as the crains and stuff.
NItimur In Vetinum
User avatar DevGuy1975
Producer
Producer
 
Posts: 1282
Images: 17
Member since: 25.05.2013, 16:44
Likes: 143

Re: Crysis 2 - The Journey

Postby DevGuy1975 » 17.08.2014, 23:40

Gameplay video,Zez? :)
"There is no book or teacher to give you the answers,to show you the path.Choose your own way! Do not follow me,or anyone else"

Level Designer.
Image

Skype - dstranska1
User avatar SEGINE
Just getting started
Just getting started
 
Posts: 6
Member since: 07.11.2014, 19:37
Likes: 1

Re: Crysis 2 - The Journey

Postby SEGINE » 07.11.2014, 21:10

Coolest
Code: Select all
Signature coming soon


 
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