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Drivable Civilian Vehicles V1.2 update

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User avatar Sava
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Drivable Civilian Vehicles V1.2 update

Postby Sava » 21.07.2011, 04:16

Image


This is a simple mod that makes all those civilian vehicles like the taxi and semi-rig drivable in the campaign or in the engine for mod use. So Far I have managed to get them drivable but am in the progress of adding more features and making my scripts replace the default ones.

v1.1 Updates
-civ_car now has lights (wip) and horn
-civ_car now shows player model in 3rd person view
-1st person view added for armored car

v1.2 Updates
-Player exits vehicles properly
-Icv 1st person view (credits to the_can)
-Blackops Helicopter is now drivable

Download

Image

Image
Last edited by Sava on 03.09.2011, 05:28, edited 10 times in total.
User avatar wootwoots
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Re: Drivable Civilian Vehicles

Postby wootwoots » 21.07.2011, 04:32

oh nice idea :p you should rework Crysis1 vehicle too :p to make them usable with C2 :p
User avatar arieas
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Re: Drivable Civilian Vehicles

Postby arieas » 21.07.2011, 04:48

Grand Theft Auto!

Looks like good progress :)
User avatar Adsolution
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Re: Drivable Civilian Vehicles

Postby Adsolution » 21.07.2011, 05:02

Awesome idea! I'll be looking forward to this.

wootwoots wrote:oh nice idea :p you should rework Crysis1 vehicle too :p to make them usable with C2 :p

They are actually. :) All you have to do is copy certain files over; there's a tutorial on YouTube.
User avatar chicken
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Re: Drivable Civilian Vehicles

Postby chicken » 21.07.2011, 09:31

wow great Mod, spin the wheels ?
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User avatar Sava
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Re: Drivable Civilian Vehicles

Postby Sava » 21.07.2011, 16:15

Ok so I worked on this project some more and got the 3rd person cams to rotate. I also started work on the 1st person cams and a cinematic cam.
Image
Image

Problems:
-low res interior texture (looks horrible)
-No steering animations like they had in crysis 1 (this is why 1st person view wasn't included in crysis 2)
-My ingame mod loader still won't load the mod :mad:

And yes chicken the wheels spin :rolleyes:
User avatar modsuki
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Re: Drivable Civilian Vehicles

Postby modsuki » 21.07.2011, 16:20

hahaha, nice idea
User avatar JustNameless
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Re: Drivable Civilian Vehicles

Postby JustNameless » 21.07.2011, 16:27

To get the modloader load the Mod, the folder name is not allowed to have a space in it. Instead of "Drivable Vehicle", write "Drivable_Vehicle", then it should be working. ;)
User avatar Sava
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Re: Drivable Civilian Vehicles

Postby Sava » 21.07.2011, 16:34

Thanks JustNameless, that got it working
User avatar JustNameless
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Re: Drivable Civilian Vehicles

Postby JustNameless » 21.07.2011, 16:40

I help where I can. ;)
User avatar wootwoots
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Re: Drivable Civilian Vehicles

Postby wootwoots » 21.07.2011, 18:03

RayFan9876 wrote:Awesome idea! I'll be looking forward to this.

wootwoots wrote:oh nice idea :p you should rework Crysis1 vehicle too :p to make them usable with C2 :p

They are actually. :) All you have to do is copy certain files over; there's a tutorial on YouTube.


Oh really ? :O do you have the Youtube link about that ?

and going to be awesome all civilan vehicle drivable :D yes Grand Thief Crysis <3

EDIT : Yes there is a youtube tutorial to import vehicle but
-its with the leaked Beta
- with the Actual SB3 you can do the same thing, and make a AI drive a tank but
- -the tank wont use a AIpath, the tank will move with the AIGoto node ( when you enable AI ) if you go in game ( ctrl+G) the SB3 will crash
--You still cant drive the crysis Vehicle, but you can enter in them.
User avatar Sava
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Re: Drivable Civilian Vehicles

Postby Sava » 22.07.2011, 15:19

Here's a little video demonstration various views


I still have to edit the damage multipliers because as you can see the cars set on fire way too easily.
User avatar MrSeyker
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Re: Drivable Civilian Vehicles

Postby MrSeyker » 22.07.2011, 18:37

What's with that ghost shadow?
User avatar redsucker23
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Re: Drivable Civilian Vehicles Mod

Postby redsucker23 » 22.07.2011, 23:47

Grand Theft Crysis?
User avatar wootwoots
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Re: Drivable Civilian Vehicles

Postby wootwoots » 23.07.2011, 06:52

MrSeyker wrote:What's with that ghost shadow?

the terrain dont cast shadow correctly when the vehicle does.

maybe tweak a bit more the truck suspension and his mass :p, and add the particle when the vehicle is driven.

But, really good work :D


 
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