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Warhead II - Beta V2

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iSqueezee
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby iSqueezee » 18.01.2012, 08:38

What about taking a jungle "Jungle and River" map from CryEngine 2, importing it to CryEngine 3 with some additional assets and graphics?
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TheMagnumman357
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby TheMagnumman357 » 18.01.2012, 09:12

iSqueezee wrote:What about taking a jungle "Jungle and River" map from CryEngine 2, importing it to CryEngine 3 with some additional assets and graphics?

great idea, but its not my map. But that would be cool if you asked the creator of the map about that.
"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
killergram
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby killergram » 18.01.2012, 09:19

I was recently in the Philippines, so i decided to take some shots. If you want you can use them as reference for TOD's, textures, level design etc. Sorry about the quality, was on a moving bus when i took them.

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lonelypatrick
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby lonelypatrick » 18.01.2012, 11:35

in the video on the first page, i saw something maybe a bug, or maybe just not finished yet:

the water, when you turn right way too shiny, its makes the illusion as got frozen into ice.

the palm tree was very pixel not a really low resolutioned thing....

but the idea, its AWESOME!! I HOPE THIS MOD GONNA BE A BLAST!!

P.S: in Alcatraz mod my only issue was: Too much contrast and the unbalanced brightness! If you could not to do again this time, would be cool!
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Crazy LOS
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby Crazy LOS » 18.01.2012, 12:44

USSR_GRAND wrote:iSqueezee Focus on "AINavigation": Make sure that the aliens can jump and run along the trees. Can you do this? If not ask for help

Magnumman, Good job on the story you sent me. Hopefully I can integrate the Chicago maps I made with Warhead. If you let me. But keep thinkin!

Crazy Los, Lets design a opening scene of: 2 VTOL's fighting a alien gunship, You too Magnum!

Promuckaj, Good work with that TOD! If you can, help iSqueezee with AINavigation

Download HD Vegetation: http://www.mediafire.com/?4w4cn1b37j46nn4


Is the Alien gunship one from Crysis 2? Because we could use the mother ship in the last level of Crysis 1 and then decrease the size, or we could keep the size as it is to make the battle for the VTOLs seem a bit more hopeless to add suspense.
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rGOt
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby rGOt » 18.01.2012, 14:43

my contribution:
http://rgot.free.fr/CrysisRevivalMod/Sounds/Sounds.rar

A .fsb package containing "jungle" sound (loops), used with the sandbox.
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TheMagnumman357
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby TheMagnumman357 » 18.01.2012, 17:32

Crazy LOS wrote:
USSR_GRAND wrote:iSqueezee Focus on "AINavigation": Make sure that the aliens can jump and run along the trees. Can you do this? If not ask for help

Magnumman, Good job on the story you sent me. Hopefully I can integrate the Chicago maps I made with Warhead. If you let me. But keep thinkin!

Crazy Los, Lets design a opening scene of: 2 VTOL's fighting a alien gunship, You too Magnum!

Promuckaj, Good work with that TOD! If you can, help iSqueezee with AINavigation

Download HD Vegetation: http://www.mediafire.com/?4w4cn1b37j46nn4


Is the Alien gunship one from Crysis 2? Because we could use the mother ship in the last level of Crysis 1 and then decrease the size, or we could keep the size as it is to make the battle for the VTOLs seem a bit more hopeless to add suspense.

Yeah, im not sure both are a good idea, but since its the beginning of the game, we should probably use the smaller alien ships from crysis 2. Also do you want to have the alien ship and VTOLS moving ?
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
Sequoia
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby Sequoia » 18.01.2012, 18:41

Magnum, since when do aerial vehicles sit and shoot at each other? :P
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Fixers2010
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby Fixers2010 » 18.01.2012, 19:10

I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested?
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TheMagnumman357
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby TheMagnumman357 » 18.01.2012, 19:21

Fixers2010 wrote:I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested?

Definitely
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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TheMagnumman357
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby TheMagnumman357 » 18.01.2012, 19:24

Sequoia wrote:Magnum, since when do aerial vehicles sit and shoot at each other? :P

Hey dont judge me :P Also they could hover, but im thinking they would need to maneuver to dodge missiles, so yeah lets go with them flying around shooting each other, we probably just need to use a AI flight path, so that should be pretty easy
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
USSR_GRAND
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby USSR_GRAND » 18.01.2012, 20:19

rGOt wrote:my contribution:
http://rgot.free.fr/CrysisRevivalMod/Sounds/Sounds.rar

A .fsb package containing "jungle" sound (loops), used with the sandbox.


Hey thanks man, seriously. You have been added to first post credit section!

Fixers2010 wrote:I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested?


Yeah can you do that? That would be perfect. You have been added to first post credit section!

So who has experience with Trackview? I also need someone to design AI behavior. (AINavigation, animations, etc.)
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iSqueezee
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby iSqueezee » 18.01.2012, 21:36

Guys, we need some room (TS, Skype or something else) so we can talk online. Without any time depending posts. So we can work alot faster!
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Fixers2010
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby Fixers2010 » 18.01.2012, 21:56

USSR_GRAND wrote:
Fixers2010 wrote:I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested?


Yeah can you do that? That would be perfect. You have been added to first post credit section!

So who has experience with Trackview? I also need someone to design AI behavior. (AINavigation, animations, etc.)



Sure, i will soon post some screenshots of the finished Characters, i can also do the AI Setup/Scripting/navigation if that's okay.
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Re: Crysis 2: Warhead 2 【Community Mod】

Postby USSR_GRAND » 19.01.2012, 00:47

Fixers2010 wrote:Sure, i will soon post some screenshots of the finished Characters, i can also do the AI Setup/Scripting/navigation if that's okay.


AI Setup/Scripting/navigation The position is yours now! This a very important position, as far a how flexible the AI is. I believe you will do an excellent job!

iSqueezee wrote:Guys, we need some room (TS, Skype or something else) so we can talk online. Without any time depending posts. So we can work alot faster!


Yeah I wish Crydev.net had a chat box. It would be so useful.
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